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Level 10
Keep hands private, play level cards into a shared five-column grid, obey color and number order, spend reset cards carefully, and cooperatively complete all ten rows.
Pocket Landship
Coordinate with teammates to solve the game's shared challenge.
So, You've Been Eaten
Spend limited actions each turn to balance movement, setup, and scoring.
Gravwell: 2nd Edition
Solve a self-contained solo challenge against the game system.
I, Napoleon
Advance through event cards, choose political and personal responses, manage prestige and resources, resolve campaigns and battles, meet historical figures, and survive long enough to shape an alternate Napoleonic career.
Tin Helm
Push your luck for bigger rewards while risk keeps building.
Gorus Maximus
Play suited cards to win tricks and manage timing.
God Of War: The Card Game
Build a deck or pool that turns small actions into stronger combos.
Power Vacuum
Choose an appliance and secret agenda, deal regime cards, lead and follow suits, award power to the trick winner, let the lowest card manipulate the control board, score correct most-and-least agendas, buy statue levels, and complete a four-piece monument first.
Ragemore
Solve a self-contained solo challenge against the game system.
Hercules and the 12 Labors
Prepare Hercules, choose or continue the next labor, build its encounter deck and health track, roll and assign dice to actions and attack requirements, resolve labor effects, claim rewards after victory, and carry your hero through all twelve trials.
A Nice Cuppa
Arrange the eight Tea cards in a line, prepare the Worry deck, reveal and attach worries as directed, take one permitted action each turn to swap or flip cards and restore focus, advance through the brew, then score the finished tea against unresolved distractions after eight turns.
Deckscape: The Fate of London
Keep the deck in numbered order, read the top card aloud, reveal new cards only when instructed, solve each device and location together, use clue cards when needed, record mistakes as penalties, and compare the completion time and errors with the final score table.
Momiji
Remember hidden information and use recall to make better choices.
Squire For Hire
Place tiles carefully to build spatial scoring patterns.
Micro City (second Edition)
Place workers to claim actions and turn resources into plans.
FateFlip: Washed Ashore
Prepare the current chapter’s story deck and tracker, read the top card, choose an option, adjust resources and items, then rotate, flip, resolve, or reinsert the card exactly as its icons direct; continue until the story reaches one of thirteen endings.
Bohemians
Draw and arrange a daily routine, resolve matching activity patterns and card effects, gain inspiration and money, acquire habits, jobs, muses, and encounters, manage hardship, and complete masterpieces and achievements before final scoring.
Space Race
Commit presence to key areas and fight for influence where it matters.
Avant Carde
Match an exhibition, earn cash, and curate a sharper art deck before the awards run out.
Siege Of Valeria
Play event cards to drive map pressure and long-term timing.
Skytear Horde: Monoliths
Plan around the horde deck’s visible threats, concentrate damage where a breakthrough is imminent, and preserve flexible cards for the enemy turn’s worst branch.
Football Highlights 2052
Build a deck or pool that turns small actions into stronger combos.
Harmony
Treat every hand as a shared resource, plan card transfers before committing movement, and protect enough life and time for the final portal rather than overfighting early threats.