Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Low interaction
Player-count sensitive
Deep strategy
More strategic control
How it plays
How does it play?
Live Napoleon’s career through cards, choices, battles, politics, and fortune in a solo narrative spanning obscure officer to imperial legend.
Core mechanisms
Key systems that shape the decisions players make.
Role Playing
Make decisions or communicate from the perspective of an assigned character.
Campaign Card Play
Play cards to command conflicts and carry consequences through a campaign.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Events
Triggered events alter the shared state, rules, or available choices.
Read the full game description
I, Napoleon is a solitaire card-driven narrative in which the player inhabits Napoleon Bonaparte from his early career through the turbulent possibilities of empire. A turn reveals events from a historically grounded deck, then asks the player to make political, military, and personal choices whose consequences alter resources, prestige, relationships, and the path of later cards. Campaigns and battles use dice and modifiers, but the larger challenge is deciding when ambition is worth exposure. Success can open new theaters and offices; failure, scandal, or political enemies can end a career abruptly. The design does not require history to repeat itself. Napoleon may rise differently, miss famous opportunities, consolidate a smaller state, or be undone long before Waterloo. Scenario structure and event branching create a biography that feels authored yet remains genuinely variable. The second edition refines the rules and supporting material while retaining the first edition’s distinctive blend of wargame decision making, role-playing, and historical counterfactual storytelling.