Find your next board game
Dune
Read the table, trade promises, commit forces in secret, and exploit a faction power no one else can imitate.
Rex: Final Days of an Empire
Bid for strategy cards, negotiate alliances, secretly commit leaders and forces to battles, and control key Mecatol City strongholds before rivals—or the catastrophe—deny victory.
Lure
Secretly wager dice, reveal bids together, act from fewest dice to most, choose a fish, meet its roll requirements, and finish with the highest-value catch.
Wine Cellar
Study the available bottles, submit a sealed bid, choose in bid order, arrange each wine on your drinking timeline, and score its age plus your client’s preferences.
EGO
Reveal a galactic event, commit influence according to its auction format, decide when to pass or press on, resolve prestige and special effects, manage a shrinking hand, and score faction bonuses at the end.
Nottingham
Reveal the next item, either keep it or use its action, exchange and steal cards through purchase, rob, hold-up, trade, defense, and ambush effects, cash matching sets or assignments for points, move the Sheriff after scoring, and lead when the circuit or assignments run out.
Power Grid: Outpost
Build an off-world power company through auctions, worker planning, and a tightly contested market.
Farlight
Treat every worker as both currency and information: contest the module that completes your ship, but make rivals overpay for attractive pieces you can afford to lose.
Roaring 20s
Pass deliberately when a dinosaur does not strengthen a scoring pattern; preserving the right snack or gem is often worth more than winning a cheap but awkward guest.