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Official ABG guide 20 ranked games Mechanisms

Best Negotiation Board Games

Twenty games where value is created through deals, promises, leverage, and the people at the table.

The complete ranking

20 games to consider

Twenty editor-picked negotiation games, from accessible trading to political epics.

  1. 01 Sidereal Confluence box art

    2017

    Sidereal Confluence

    Why it made the list

    Sidereal Confluence is the fullest expression of positive-sum bargaining. Asymmetric alien economies need resources other species produce, so simultaneous, mostly binding trades let everyone improve while inventions score long-term points; it is best with five or six confident players who can negotiate in a noisy room.

    7.8 rating 4–9 players 120–180 min 3.5/5 weight
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  2. 02 Zoo Vadis box art

    2023

    Zoo Vadis

    Why it made the list

    Zoo Vadis distils negotiation into a quick race through a zoo hierarchy. Every advancement needs votes from rivals, peacocks create spendable leverage, and asymmetric animal powers make support useful, while the rule that only finalists can win prevents a player from collecting points without building a viable coalition.

    7.8 rating 3–7 players 20–40 min 2.1/5 weight
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  3. 03 Waterfall Park box art

    2023

    Waterfall Park

    Why it made the list

    Waterfall Park reworks Chinatown into a shorter, more approachable property-trading game. Random plots and attractions arrive incomplete, almost everything can be exchanged, and adjacent businesses grow more valuable, so the board continually reveals mutually beneficial deals without requiring players to estimate a complicated engine.

    7.0 rating 3–5 players 1.9/5 weight
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  4. 04 Cosmic Encounter box art

    2008

    Cosmic Encounter

    Why it made the list

    Cosmic Encounter makes every attack an invitation to bargain. Offence and defence recruit allies, negotiate cards can replace combat with a deal, and wildly asymmetric alien powers keep changing what promises are credible; it thrives with four or five players willing to embrace imbalance, betrayal, and occasional shared victories.

    7.5 rating 3–5 players 60–120 min 2.6/5 weight
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  5. 05 John Company: Second Edition box art

    2022

    John Company: Second Edition

    Why it made the list

    John Company makes players members of competing families who jointly operate a failing colonial corporation. Offices, favours, marriages, votes, military commands, and private enterprises are negotiated across generations, creating a long, ethically confrontational political game in which cooperation and extraction continually collide.

    8.4 rating 1–6 players 90–240 min 4.4/5 weight
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  6. 06 Bohnanza box art

    1997

    Bohnanza

    Why it made the list

    Bohnanza creates constant trade from one elegant inconvenience: players cannot rearrange the cards in their hands. Unwanted beans must be planted unless someone accepts a deal, gifts are often rational, and harvest values make every variety’s urgency legible, producing accessible negotiation without a map or price chart.

    7.1 rating 2–7 players 1.7/5 weight
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  7. 07 Diplomacy box art

    1959

    Diplomacy

    Why it made the list

    Diplomacy is the uncompromising classic of simultaneous orders and unenforced promises. Armies are equal, combat has no randomness, and no power can succeed alone, so private talks, coordinated support, and precisely timed betrayal become the entire strategic system; it requires seven committed players and most of a day.

    7.0 rating 2–7 players 3.3/5 weight
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  8. 08 Genoa box art

    2001

    Genoa

    Why it made the list

    Genoa lets the active player move a merchant through the city, but usually perform only one lucrative action personally. Rivals pay money, goods, cards, or future favours to influence the remaining route, making nearly every turn a multi-party auction over opportunities that would otherwise disappear.

    7.1 rating 2–5 players 60–120 min 3.1/5 weight
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  9. 09 I'm The Boss! box art

    1994

    I'm The Boss!

    Why it made the list

    I’m the Boss! starts each deal with a known payout and a required set of investors, then lets players bargain over the split. Cards replace participants, stop interference, or seize control as the boss, so a seemingly settled agreement can become theatrical brinkmanship without losing sight of the money at stake.

    6.8 rating 3–6 players 2.0/5 weight
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  10. 10 Sheriff Of Nottingham box art

    2014

    Sheriff Of Nottingham

    Why it made the list

    Sheriff of Nottingham makes one player the border official while everyone else declares sealed bags of goods. Merchants offer bribes, tell partial truths, or invite inspection, and the sheriff weighs income against penalties for a false accusation; it works when the group enjoys performance but wants evidence beneath the bluffing.

    7.1 rating 3–5 players 1.7/5 weight
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  11. 11 Moonrakers box art

    2020

    Moonrakers

    Why it made the list

    Moonrakers turns contract missions into negotiated temporary teams. A captain recruits players whose ship parts and action cards can satisfy requirements, then everyone bargains over rewards before committing; personal deck and ship upgrades gradually alter who needs whom, though groups must resist letting cautious play stall the economy.

    7.8 rating 1–5 players 60–120 min 2.4/5 weight
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  12. 12 New Angeles box art

    2016

    New Angeles

    Why it made the list

    New Angeles asks corporations to keep a troubled city alive while pursuing private capital and exposing a possible federalist. Players propose action cards, add counteroffers, trade assets and favours, then vote, creating negotiations with measurable consequences while asymmetric incentives ensure agreement never means identical goals.

    7.1 rating 4–6 players 120–240 min 3.2/5 weight
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  13. 13 Churchill box art

    2015

    Churchill

    Why it made the list

    Churchill models Allied strategy conferences rather than battlefield command. The United States, United Kingdom, and Soviet Union debate agenda issues, commit staff cards, and influence fronts while still needing the alliance to defeat the Axis, making victory depend on being the most successful partner—not simply the least cooperative one.

    7.7 rating 1–3 players 60–300 min 3.4/5 weight
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  14. 14 Intrigue box art

    1994

    Intrigue

    Why it made the list

    Intrigue removes almost every comfort from negotiation: players send scholars to rival courts, hosts choose which jobs they receive, and promised payments are not binding. With no balancing mechanism beyond reputation and retaliation, it is a short, vicious examination of trust best reserved for friends who enjoy personal betrayal as play.

    6.4 rating 3–5 players 1.9/5 weight
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  15. 15 Décorum box art

    2022

    Décorum

    Why it made the list

    Decorum makes negotiation cooperative but incomplete. Players share a home and must satisfy private aesthetic conditions, yet can express only whether a change helps or hurts, so the group must infer constraints and compromise through carefully limited reactions rather than reveal the puzzle outright.

    7.5 rating 2–4 players 30–45 min 1.8/5 weight
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  16. 16 Pit box art

    1903

    Pit

    Why it made the list

    Pit turns commodity trading into a few minutes of simultaneous shouting. Players call only the quantity they want to exchange, never the crop, while racing to collect a complete set; it has almost no long-term diplomacy, but remains one of the purest choices for groups that want immediate, chaotic barter.

    6.4 rating 3–8 players 30–90 min 1.2/5 weight
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  17. 17 Rival Restaurants box art

    2019

    Rival Restaurants

    Why it made the list

    Rival Restaurants gives chefs one real-time minute to buy, swap, and bargain for ingredients before cooking. Asymmetric powers, dietary goals, recipes, and a shared market create concrete reasons for quick deals, making it a lighter and more structured entry point than an open-ended political negotiation game.

    7.6 rating 2–6 players 45–60 min 2.2/5 weight
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  18. 18 Maria box art

    2009

    Maria

    Why it made the list

    Maria is a three-player historical war game whose shifting alliances make diplomacy structural. Austria fights on two fronts, France and Prussia pursue different incentives, and political card play changes obligations, so negotiation grows from military dependence rather than a free-form permission to make deals.

    8.0 rating 2–3 players 3.6/5 weight
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  19. 19 Pericles: The Peloponnesian Wars box art

    2017

    Pericles: The Peloponnesian Wars

    Why it made the list

    Pericles divides Athens and Sparta between two players each, making every side both a team and an internal rivalry. Factions debate issues before executing theatre-level campaigns, so partners must coordinate enough to win the war while competing for honour and influence within their own city-state.

    7.9 rating 1–4 players 45–360 min 4.3/5 weight
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  20. 20 Versailles 1919 box art

    2020

    Versailles 1919

    Why it made the list

    Versailles 1919 casts four leaders into the peace conference after the First World War. Issue tiles carry domestic and international value, players debate which reach the table, and unrest threatens everyone, creating a historically grounded negotiation about priorities, concessions, and the unstable cost of refusing compromise.

    7.5 rating 1–4 players 60–120 min 3.0/5 weight
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Buying advice

What makes a strong pick?

Negotiation games make the players part of the rules system. A property becomes valuable because a rival needs it, a temporary alliance changes the balance of power, and a promise can matter even when nothing enforces it. The strongest designs create concrete, changing incentives to talk rather than merely allowing conversation beside the game.

01

Who this list is for

Expressive groups who enjoy persuasion, trading, coalition building, reading incentives, and memorable moments produced by people rather than a scripted event deck.

02

What stands out

The picks include real-time barter, open property trading, votes, alliances, bribes, joint ventures, diplomatic warfare, cooperative compromise, restaurant deals, and historically grounded conferences.

03

What to consider

These games depend heavily on player count and temperament. Some make agreements binding and others permit betrayal; some need five or more assertive players, while a few ask for several hours. Each note identifies the social contract and commitment that make the design work.

Our methodology

How this guide is built

This is an editorial selection from games carrying Negotiation taxonomy. Ordering weighs how essential bargaining is, whether the system supports useful and varied deals, accessibility, interaction, replayability, group dependence, critical reception, availability, and the distinct negotiating environment each pick creates.

Ratings and rank are useful signals, not the whole recommendation. ABG keeps the URL stable and refreshes the ordering as its catalog evidence improves.

Questions, answered

About this list

How were the games on this list chosen?

This is an editorial selection from games carrying Negotiation taxonomy. Ordering weighs how essential bargaining is, whether the system supports useful and varied deals, accessibility, interaction, replayability, group dependence, critical reception, availability, and the distinct negotiating environment each pick creates.

Who is this list most useful for?

Expressive groups who enjoy persuasion, trading, coalition building, reading incentives, and memorable moments produced by people rather than a scripted event deck.

How often is this list updated?

ABG refreshes official lists as catalog rankings, ratings, specifications, and classifications improve. The URL stays stable when the order changes.