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Toy Battle
A compact head-to-head tile battle with eight maps, asymmetric troop powers, stacking, and two paths to victory.
Covenant
Assign dwarves, excavate new halls, drive out enemies, forge better tools, build in the mountain, gather at council, and convert three eras of work into glory.
The Last Lighthouse
Build the sea, advance nightmares, place and trigger traps, protect every side of the lighthouse, and endure the full deck until dawn.
Battles for the Ardennes
Road access and supply matter as much as combat odds; preserve mobile reserves so a local breakthrough does not become an operational collapse.
France '40: 2nd Edition
Operational tempo is the campaign: concentrate enough force to create a breakthrough, then protect supply and exploitation routes before the defender rebuilds a coherent line.
CastleScape
Plan walls and influence together: the most valuable build is often the one that leaves an opponent paying the final construction cost while your recruits retain control.
The Battle of the Bulge
Germany must keep the advance supplied and moving; the Allies should trade ground for time, anchor road junctions, and counterattack only when the odds justify it.
Italy ’43
Protect supply and prepare each river or mountain assault before committing; forcing the pace without favorable odds usually spends scarce steps faster than it gains ground.