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Toy Battle box art

Toy Battle

A compact head-to-head tile battle with eight maps, asymmetric troop powers, stacking, and two paths to victory.

Year2025 Players2 Time15 Weight1.48 Age8+
Wargame Area Majority / Influence Multiple Maps Sudden Death Ending Digital Implementations: Board Game Arena Misc: LongPack Games
Covenant box art

Covenant

Assign dwarves, excavate new halls, drive out enemies, forge better tools, build in the mountain, gather at council, and convert three eras of work into glory.

Year2025 Players1-4 Time100 Weight3.71 Age14+
Adventure Fantasy Action Points Set Collection Solo / Solitaire Game
The Last Lighthouse box art

The Last Lighthouse

Build the sea, advance nightmares, place and trigger traps, protect every side of the lighthouse, and endure the full deck until dawn.

Year2024 Players1 Time20 Weight1.74 Age10+
Card Game Horror Print & Play Hand Management Move Through Deck Multi-Use Cards
Battles for the Ardennes box art

Battles for the Ardennes

Road access and supply matter as much as combat odds; preserve mobile reserves so a local breakthrough does not become an operational collapse.

Year1978 Players2-4 Time240-1440 Weight2.81 Age12+
Wargame World War II Dice Rolling Hexagon Grid Movement Points
France '40: 2nd Edition box art

France '40: 2nd Edition

Operational tempo is the campaign: concentrate enough force to create a breakthrough, then protect supply and exploitation routes before the defender rebuilds a coherent line.

Year2024 Players2 Time240-360 Weight3.33 Age14+
Wargame World War II Dice Rolling Grid Movement Hexagon Grid
CastleScape box art

CastleScape

Plan walls and influence together: the most valuable build is often the one that leaves an opponent paying the final construction cost while your recruits retain control.

Year2023 Players2-4 Time60-90 Weight2.1 Age14+
Medieval Miniatures Territory Building Area Majority / Influence Deck, Bag, and Pool Building Square Grid
The Battle of the Bulge box art

The Battle of the Bulge

Germany must keep the advance supplied and moving; the Allies should trade ground for time, anchor road junctions, and counterattack only when the odds justify it.

Year1965 Players2 Time120 Weight2.22 Age10+
Wargame World War II Dice Rolling Grid Movement Hexagon Grid
Italy ’43 box art

Italy ’43

Protect supply and prepare each river or mountain assault before committing; forcing the pace without favorable odds usually spends scarce steps faster than it gains ground.

Year2025 Players1-2 Time120-360 Weight3.17 Age14+
Wargame World War II Dice Rolling Hexagon Grid Ratio / Combat Results Table