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In Magnificent Style: Pickett's Charge at Gettysburg
Set the Confederate brigades in their starting zones, prepare event and activation markers, advance one formation at a time, roll against terrain and Union fire, apply stragglers and losses, decide whether to press on, and score by breaking into the Federal position.
The Longest Day
Maneuver forces across tactical or historical battle maps.
Legacies
Solve a self-contained solo challenge against the game system.
Reds! The Russian Civil War 1918-1921
Set the 1918 campaign forces and political markers, draw activation chits, move the activated front or faction, resolve combat and retreats, trace rail and supply, apply events and foreign intervention, reinforce surviving armies, and check resource-city and political victory conditions through the final turn.
Limit
Choose nations and set the 1850 starting state, resolve historical events and crises, allocate production and resources, enact policies, negotiate support and shared commitments, update population, prosperity, and environmental tracks, then cooperate to reach 2060 without crossing the game’s global limits.
Dungeon!
Move forces between areas to control positions and pressure rivals.
London's Burning
Maneuver forces across tactical or historical battle maps.
Formu?a 1
Play linked scenarios where mission goals shape each session.
By Stealth And Sea
Coordinate with teammates to solve the game's shared challenge.
Siege Of Valeria
Play event cards to drive map pressure and long-term timing.
Blood Royale
Move goods between locations while optimizing routes and timing.
Dwergar
Spend limited actions each turn to balance movement, setup, and scoring.
Source Of The Nile
Roll dice and choose how to use the results for tactical outcomes.
Hitler's Reich: Ww2 In Europe
Play event cards to drive map pressure and long-term timing.
Shephy
Collect matching sets while timing when to score or trade them.
Ligny 1815: Last Eagles
Maneuver forces across tactical or historical battle maps.
The Arab-israeli Wars: Tank Battles In The Mideast
Maneuver forces across tactical or historical battle maps.
Mosby's Raiders: Guerilla Warfare In The Civil War
Play event cards to drive map pressure and long-term timing.
Psycho Raiders
Roll dice and choose how to use the results for tactical outcomes.
Blue Water Navy: The War At Sea
Play event cards to drive map pressure and long-term timing.
Napoleon 1807
Maneuver forces across tactical or historical battle maps.
Waterloo 1815: Fallen Eagles
Maneuver forces across tactical or historical battle maps.
Star Trek: The Dice Game
Play linked scenarios where mission goals shape each session.
Castle Party
Mark choices on a sheet to build patterns and complete objectives.