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Saratoga
Maneuver forces across tactical or historical battle maps.
7th Fleet: Modern Naval Combat In The Far East
Maneuver forces across tactical or historical battle maps.
General Orders: World War Ii
Place workers to claim actions and turn resources into plans.
Commands & Colors Tricorne: The American Revolution
Choose a battle, build its hex terrain, deploy labeled blocks and leaders, draw command and combat cards, play one command to order units, move and battle with dice, apply retreats and routs, claim banners, then win by reaching the scenario target.
Mini Rogue: A Roguelike Microgame
Arrange the nine dungeon cards, set health, food, gold, armor, and experience, reveal the next reachable room, choose a path, roll dice to resolve monsters and hazards, spend resources carefully, level up, descend, and defeat the final boss.
Lock 'n Load: Forgotten Heroes – Vietnam
Maneuver forces across tactical or historical battle maps.
Star Wars: Star Warriors
Maneuver forces across tactical or historical battle maps.
In Magnificent Style: Pickett's Charge at Gettysburg
Set the Confederate brigades in their starting zones, prepare event and activation markers, advance one formation at a time, roll against terrain and Union fire, apply stragglers and losses, decide whether to press on, and score by breaking into the Federal position.
The Longest Day
Maneuver forces across tactical or historical battle maps.
Warhammer Age Of Sigmar
Roll dice and choose how to use the results for tactical outcomes.
Bureau Of Investigation: Investigations In Arkham & Elsewhere
Coordinate shared actions while clues or threats pressure the group.
Strat-o-matic Pro Football
The Lord Of The Rings: Strategy Battle Game
Roll dice and choose how to use the results for tactical outcomes.
Lock 'n Load Tactical: Day Of Heroes
Move pieces across a map while planning position and timing.
Decktective: Bloody-red Roses
Coordinate shared actions while clues or threats pressure the group.
Fallen Land: A Post Apocalyptic Board Game
Move forces between areas to control positions and pressure rivals.
Legacies
Solve a self-contained solo challenge against the game system.
The Hunted: Twilight of the U-Boats, 1943-45
Choose a U-boat and starting date, record commander and crew status, roll for patrol assignment and encounters, plan torpedo or gun attacks, resolve detection and escort combat, repair damage, return to base for awards and refit, and continue until the boat is lost, retired, or survives to 1945.
Wild Blue Yonder
Play event cards to drive map pressure and long-term timing.
Deckscape: The Fate of London
Keep the deck in numbered order, read the top card aloud, reveal new cards only when instructed, solve each device and location together, use clue cards when needed, record mistakes as penalties, and compare the completion time and errors with the final score table.
Stonewall's Last Battle: The Chancellorsville Campaign
Maneuver forces across tactical or historical battle maps.
Unicornus Knights
Build the modular kingdom around the capital, choose heroes and princess difficulty, seed empire generals and event decks, spend action points to move, recruit, gather, and battle, resolve fate relationships, advance Cornelia automatically each round, strengthen enemies, and escort her to the emperor within ten rounds.
Baltic Gap: Summer 1944
Maneuver forces across tactical or historical battle maps.
Echoes: The Dancer
Coordinate shared actions while clues or threats pressure the group.