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Kingmaker
Power comes from position as much as combat strength: secure offices and safe routes first, then use Parliament and alliances to isolate the royal claimant you intend to crown.
Firepower
Maneuver forces across tactical or historical battle maps.
Tonkin: The First Indochina War (second Edition)
Maneuver forces across tactical or historical battle maps.
Russian Civil War 1918-1922
Move forces between areas to control positions and pressure rivals.
Red Badge Of Courage
Maneuver forces across tactical or historical battle maps.
Dixie: Bull Run
Commit presence to key areas and fight for influence where it matters.
Guerilla
Maneuver forces across tactical or historical battle maps.
The Eagle And The Star
Play event cards to drive map pressure and long-term timing.
Iron And Oak
Move forces between areas to control positions and pressure rivals.
Divided Republic
Play event cards to drive map pressure and long-term timing.
Musket & Pike Dual Pack
Maneuver forces across tactical or historical battle maps.
1918: Brother Against Brother
Maneuver forces across tactical or historical battle maps.
Saigon 75
The South cannot defend every province equally; preserve mobile elite units and air support for the battles that protect the route to Saigon.
Fitna: The Global War In The Middle East
Coordinate with teammates to solve the game's shared challenge.
The Guerrilla Generation: Cold War Insurgencies in Latin America
Treat resources and political position as tightly linked: expanding too quickly can expose a faction before its event timing and local support are ready.
Spartacus: Crisis In The Roman Republic 80-71 B.c.
Maneuver forces across tactical or historical battle maps.
Kernstown
Maneuver forces across tactical or historical battle maps.
Help Arrives!
Maneuver forces across tactical or historical battle maps.
Helsinki 1918: German Intervention In The Finnish Civil War
Maneuver forces across tactical or historical battle maps.
Border States
Use face-up blocks to tell a believable story, reserve the ambush for a battle the opponent must contest, and value influence colors by the current state tracks rather than raw cube count.
Jeff Davis: The Confederacy at War
Protect the economy before chasing battlefield glory, supply only the campaigns that change the survival clock, and keep a reserve for the next Union offensive.
Gettysburg: A Time for Heroes
Protect cohesion before committing to a major attack, preserve routes for delayed reinforcements, and treat every activation as part of a wider half-day plan.
A Very Civil Whist
Draft for both the immediate trick and the next hand, protect the war track that is closest to breaking, and avoid spending your strongest card before the opponent commits.
Chickamauga: The Confederacy's Last Hope
Maneuver forces across tactical or historical battle maps.