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Venetia
Commit presence to key areas and fight for influence where it matters.
Pacts
Assemble six regions on the cloth mat, choose courts and creature factions, seed influence, reveal the round’s common actions, let one player divide them into two pacts, let the other assign the pacts, resolve cards and powers, then score region majorities after rounds three and six.
Quarriors! Light Vs. Dark
Build a deck or pool that turns small actions into stronger combos.
Unicornus Knights
Build the modular kingdom around the capital, choose heroes and princess difficulty, seed empire generals and event decks, spend action points to move, recruit, gather, and battle, resolve fate relationships, advance Cornelia automatically each round, strengthen enemies, and escort her to the emperor within ten rounds.
Baltic Gap: Summer 1944
Maneuver forces across tactical or historical battle maps.
Feudality
Place tiles carefully to build spatial scoring patterns.
Echoes: The Dancer
Coordinate shared actions while clues or threats pressure the group.
Dragonkeepers
Warhammer Age Of Sigmar: Champions Trading Card Game
Play disruptive cards to slow rivals and protect your own plan.
The Ruhr: A Story of Coal Trade
Seed the Ruhr with demand markers and money, load a coal die, spend movement to navigate the river, deliver to an eligible town or factory, take its progress benefit, invest in locks and warehouses, resolve historical events, and score money, development, exports, and end-game objectives after twelve rounds.
Tenkatoitsu
Maneuver forces across tactical or historical battle maps.
Going, Going, Gone!
Use physical skill and timing to pull off the key moves.
War at Sea
Choose sides, set historical fleets in port, move ships and submarines into connected sea areas, reveal opposing forces, resolve air and naval combat until one side withdraws, mark control, deliver eligible convoys, repair surviving ships, and total control points after the final turn.
Silk
Place workers to claim actions and turn resources into plans.
Warhammer 40,000 (Ninth Edition)
Play linked scenarios where mission goals shape each session.
Battles of the American Revolution Tri-pack: Guilford, Saratoga, Brandywine
Choose one battle and scenario, set units and morale from its exclusive booklet, determine initiative, move formations within leader and terrain limits, resolve rifle, artillery, and close combat, apply disruption and morale results, rally eligible units, and meet the scenario’s historical victory conditions.
Enemy Coast Ahead: Operation Chastise – The Dambuster Raid
Coordinate with teammates to solve the game's shared challenge.
Zooloretto Junior
Place tiles carefully to build spatial scoring patterns.
Asian Tigers: A Story of Prosperity
Prepare the four Tiger regions and global market, place a worker in the active economy, resolve its building or trade action, produce and sell matching goods, gain influence and infrastructure bonuses, rotate through Tiger and global-market turns, score milestones after each era, and combine prosperity, influence, and objectives at game end.
Lost Seas
Place tiles carefully to build spatial scoring patterns.
Periodic: A Game of The Elements
Set the periodic-table board and goal tiles, spend energy on a trend action, move your flask according to that trend, collect matching elements and goal cards, advance research tracks, recharge efficiently, and score completed goals, sets, and agenda bonuses when the end condition is reached.
Zombicide: Gear Up
Coordinate with teammates to solve the game's shared challenge.
Orongo
Compete for contested options while managing cost and timing.
Reds! The Russian Civil War 1918-1921
Set the 1918 campaign forces and political markers, draw activation chits, move the activated front or faction, resolve combat and retreats, trace rail and supply, apply events and foreign intervention, reinforce surviving armies, and check resource-city and political victory conditions through the final turn.