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Humanity
Plan astronaut return times as a shared resource: the best module is rarely worth taking if it strands a worker beyond the opportunities that complete your current mission.
Trinidad
Place workers to claim actions and turn resources into plans.
Ocean Crisis
Place workers to claim actions and turn resources into plans.
Marvel: Age of Heroes
Build toward the mission your team can complete efficiently instead of contesting every space; well-timed allies and evolution cards can turn one focused resource engine into several scoring routes.
Rapa Nui
Plan routes that pay you even when another clan moves a statue; a strategically placed transporter can generate resources repeatedly without spending your own turn on every moai.
Galilean Moons
Place workers to claim actions and turn resources into plans.
King's Pouch
Place workers to claim actions and turn resources into plans.
Moesteiro
Place workers to claim actions and turn resources into plans.
Nehemiah
Place workers to claim actions and turn resources into plans.
Schweinebande
Place workers to claim actions and turn resources into plans.
The Romans
Place workers to claim actions and turn resources into plans.
Oath Of The Brotherhood
Place workers to claim actions and turn resources into plans.
National Economy
Place workers to claim actions and turn resources into plans.
Haze Islands
Place workers to claim actions and turn resources into plans.
Plunderbund
Place workers to claim actions and turn resources into plans.
Achaia
Place workers to claim actions and turn resources into plans.
Temp Worker Assassins
Place workers to claim actions and turn resources into plans.
Yunnan (Second Edition)
A long route is valuable only if it remains connected and profitable; bid for the upgrades that unlock your next region without starving the network you already built.
Crazy Taco
Place workers to claim actions and turn resources into plans.
Aeolos
Place workers to claim actions and turn resources into plans.
Steamopolis
Place workers to claim actions and turn resources into plans.
Dark Minions
Place workers to claim actions and turn resources into plans.
Chichén Itzá
Map all four actions before committing to the first: acting early can reduce cost, but leaving one flexible slot helps answer a contested region or unexpected combat result.
Tofu Shifu
Treat each recruited worker as part of a production loop: build toward overlapping recipes and objectives so retrieving one action prepares the next customer order.