Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Build a tea-trading network along the Tea-Horse Road, train merchants, and balance income against influence across Yunnan and Tibet.
Core mechanisms
Key systems that shape the decisions players make.
Network and Route Building
Create connected routes that improve reach, delivery, control, or scoring.
Worker Placement
Commit limited workers to action spaces before opponents occupy them.
Auction / Bidding
Bid against other players to determine who receives an item, action, or priority.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Read the full game description
Yunnan (Second Edition) is an economic network game about tea merchants extending their reach through Yunnan and Tibet. Players train traders, acquire horses and border passes, and establish linked routes along the Tea-Horse Road, balancing immediate income with influence and long-term position. Auctions and worker placement create direct competition for the infrastructure needed to travel farther. This edition introduces balance changes, a simplified bank, a revised two-player game, both temple and shrine pieces, and adjusted professional rules while preserving the sharp geographic contest of the original.