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The Key: Murder At The Oakdale Club
Use clues and contradictions to deduce hidden information.
Start Player
Draft from shared options to assemble a plan over successive turns.
Penny Arcade: The Game – Gamers Vs. Evil
Build a deck or pool that turns small actions into stronger combos.
Ace of Aces: Powerhouse Series
Take one aircraft book, begin on the shared starting page, secretly choose a maneuver, reveal simultaneously, cross-reference both choices to find the next page, resolve any firing and damage, then repeat until a pilot is shot down, escapes, or loses the enemy.
Sundae Split
Collect matching sets while timing when to score or trade them.
D-Day at Peleliu
Choose a scenario, prepare the map, US units, cards, Japanese reserves, and depth markers, resolve pre-invasion bombardment and amphibious operations, then follow the turn sequence for fire, actions, movement, combat, command, and timed objectives.
San Francisco
Place tiles carefully to build spatial scoring patterns.
The Towers Of Arkhanos
Place workers to claim actions and turn resources into plans.
Paris: New Eden
Roll and place survivor dice in the five Paris districts, take a die and resolve that district, gather food, equipment, missions, and objectives, bid survivors for shelter improvements each season, face events, and score the strongest refuge after winter.
7th Fleet: Modern Naval Combat In The Far East
Maneuver forces across tactical or historical battle maps.
Clinic
Move goods between locations while optimizing routes and timing.
In Magnificent Style: Pickett's Charge at Gettysburg
Set the Confederate brigades in their starting zones, prepare event and activation markers, advance one formation at a time, roll against terrain and Union fire, apply stragglers and losses, decide whether to press on, and score by breaking into the Federal position.
Rod Hockey
Use physical skill and timing to pull off the key moves.
King Of The Elves
Move pieces across a map while planning position and timing.
Grove
Use clues and contradictions to deduce hidden information.
Munchkin Legends
Draft from shared options to assemble a plan over successive turns.
The Hunted: Twilight of the U-Boats, 1943-45
Choose a U-boat and starting date, record commander and crew status, roll for patrol assignment and encounters, plan torpedo or gun attacks, resolve detection and escort combat, repair damage, return to base for awards and refit, and continue until the boat is lost, retired, or survives to 1945.
Who Goes There? 2nd Edition
Draft from shared options to assemble a plan over successive turns.
Among Nobles
Commit presence to key areas and fight for influence where it matters.
Baltic Gap: Summer 1944
Maneuver forces across tactical or historical battle maps.
War at Sea
Choose sides, set historical fleets in port, move ships and submarines into connected sea areas, reveal opposing forces, resolve air and naval combat until one side withdraws, mark control, deliver eligible convoys, repair surviving ships, and total control points after the final turn.
Battles of the American Revolution Tri-pack: Guilford, Saratoga, Brandywine
Choose one battle and scenario, set units and morale from its exclusive booklet, determine initiative, move formations within leader and terrain limits, resolve rifle, artillery, and close combat, apply disruption and morale results, rally eligible units, and meet the scenario’s historical victory conditions.
Enemy Coast Ahead: Operation Chastise – The Dambuster Raid
Coordinate with teammates to solve the game's shared challenge.
Momiji
Remember hidden information and use recall to make better choices.