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Paris: New Eden
Roll and place survivor dice in the five Paris districts, take a die and resolve that district, gather food, equipment, missions, and objectives, bid survivors for shelter improvements each season, face events, and score the strongest refuge after winter.
King Of The Elves
Move pieces across a map while planning position and timing.
Grove
Use clues and contradictions to deduce hidden information.
Munchkin Legends
Draft from shared options to assemble a plan over successive turns.
Biblios: Quill And Parchment
Mark choices on a sheet to build patterns and complete objectives.
The Hunted: Twilight of the U-Boats, 1943-45
Choose a U-boat and starting date, record commander and crew status, roll for patrol assignment and encounters, plan torpedo or gun attacks, resolve detection and escort combat, repair damage, return to base for awards and refit, and continue until the boat is lost, retired, or survives to 1945.
Who Goes There? 2nd Edition
Draft from shared options to assemble a plan over successive turns.
Among Nobles
Commit presence to key areas and fight for influence where it matters.
Zombicide: Gear Up
Coordinate with teammates to solve the game's shared challenge.
Momiji
Remember hidden information and use recall to make better choices.
Inuit: The Snow Folk
Build the Great White display, use your turn to scout or recruit one available card type, add Inuit to the matching occupation, resolve hunters, shamans, warriors, elders, and equipment, refill the shared row, and score village majorities, animals, spirits, and specialization bonuses at the end.
Peloponnes Card Game
Compete for contested options while managing cost and timing.
10 Minute Heist: The Wizard's Tower
Build the tower from treasure cards, place all thieves at the balcony, move downward any number of floors each turn, take one treasure from the floor you reach, never move upward, exit across the bridge for an early bonus, then score coins, item majorities, artifact sets, and curses.
Cat Café
Mark choices on a sheet to build patterns and complete objectives.
The Lost Code
Use clues and contradictions to deduce hidden information.
What's My Word?
Use clues and contradictions to deduce hidden information.
Yardmaster
Draw five cargo cards and an exchange token, take two actions per turn—or three while holding the passing Yardmaster token—to draw cargo, buy a railcar, or change your exchange token, connect cars only by matching value or good type, and reach sixteen points with two or three players or eighteen with four or five.
Crusader Kings
Choose a historical dynasty, plan two action cards each round, develop and tax your dominion, arrange marriages and heirs, negotiate with rivals, use intrigue and warfare to expand, manage character traits and succession, advance on the Crusade track, and score territories, castles, development, piety, and achievements when Jerusalem is reached or three eras end.
Age Of Discovery
Draft from shared options to assemble a plan over successive turns.
Divinity Derby
Bluff, read opponents, and time reveals around hidden information.
Ruthless
Draw a hand, play one pirate or a matching set, resolve crew abilities and attacks, spend coins or treasure to recruit from the market, then compare the pirates in play as poker hands; collect rewards and repeat until the final score.
Star Explorer
Choose a constellation size, reveal the corresponding tile, copy its pattern onto the visible section of your star disc, score the stars it connects, rotate the sky as directed, and repeat for six rounds before final scoring.
Origins: How We Became Human
Compete for contested options while managing cost and timing.
Tanto Cuore: Oktoberfest
Build a deck or pool that turns small actions into stronger combos.