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Sherlock: Propagation
Coordinate shared actions while clues or threats pressure the group.
Fuji Koro
Coordinate with teammates to solve the game's shared challenge.
Rumble In The Dungeon
Move goods between locations while optimizing routes and timing.
Azure
Assemble the modular realm, take turns placing stones, collect qi from matching domains, spend cards for boons, contest the four beasts, use their once-per-game powers, and be first to reach the end of the wisdom path.
Origami
Draft fold cards, spend the required fold values to play origami into two layered collections, trigger animal abilities, watch the shared goals, and score completed creations and bonuses when the deck is exhausted.
Munchkin Apocalypse
Build a level-one survivor, kick down doors, fight or flee monsters, trade and equip items, bargain for help, sabotage rivals, resolve Disasters, track open Seals, and reach level ten—or be strongest when the seventh Seal opens.
Lost Legacy: Second Chronicle – Vorpal Sword & Whitegold Spire
Choose a sixteen-card set, draw one and play one each turn, use card effects to gather or obscure information, survive until investigation, and identify the hidden Lost Legacy before your rivals.
Catan Geographies: Germany
Roll for resources, trade, extend roads between printed German cities, establish town halls, build the twelve landmark miniatures at their historic sites, and reach the player-count victory-point target.
Fast Forward: FORTRESS
Keep the numbered deck in order, follow the opening card instructions, draw or secretly commit card sets, contest the available fortresses, resolve each hourglass checkpoint, and let new rules emerge from the deck.
Why First?
Play disruptive cards to slow rivals and protect your own plan.
Valley of the Mammoths
Grow a Stone Age tribe through seasons of hunting, farming, disaster, and open conflict.
Control
Manage cards in hand to time plays, combos, and scoring windows.
Epochs: Course of Cultures
Build a culture across three eras through technology, trade, cities, exploration, and war.
Kill The Unicorns
Bluff, read opponents, and time reveals around hidden information.
Tramways Engineer's Workbook
Move goods between locations while optimizing routes and timing.
...and Then, We Held Hands.
Coordinate with teammates to solve the game's shared challenge.
The Fog Of War
Bluff, read opponents, and time reveals around hidden information.
Warhammer Epic 40,000
Roll dice and choose how to use the results for tactical outcomes.
Under The Shadow Of The Dragon
Move goods between locations while optimizing routes and timing.
Time Barons
Place workers to claim actions and turn resources into plans.
Lost Legacy: Third Chronicle – Sacred Grail & Staff Of Dragons
Use clues and contradictions to deduce hidden information.
Gwent: Monsters And Scoia'tael
Manage cards in hand to time plays, combos, and scoring windows.
The Faceless
Coordinate the Faceless, shape the magnetic field, and lead the lost child home.
Apocalypse Road
Move forces between areas to control positions and pressure rivals.