Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Lead a civilization through three epochs of invention, trade, expansion, and military competition.
Core mechanisms
Key systems that shape the decisions players make.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Modular Board
Build the play area from interchangeable sections that vary between games.
Open Drafting
Select cards or items from a shared face-up display.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
Epochs: Course of Cultures is a 4X civilization game spanning the Ancient, Medieval, and Modern eras. Players explore a modular world, establish cities, research inventions, exchange goods, and project military power while shaping a culture with its own strengths. Prestige after the third epoch rewards a coherent long-term plan, but the shared map and changing opportunities keep every route to greatness contested.