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Unicornus Knights
Build the modular kingdom around the capital, choose heroes and princess difficulty, seed empire generals and event decks, spend action points to move, recruit, gather, and battle, resolve fate relationships, advance Cornelia automatically each round, strengthen enemies, and escort her to the emperor within ten rounds.
Crescent Moon
Commit presence to key areas and fight for influence where it matters.
Shadowfist
Manage cards in hand to time plays, combos, and scoring windows.
I am done
Shuffle and deal the cards, play one card on your turn, resolve its printed instruction completely, protect or rebuild the words in your display, interrupt opponents when a card permits, and win the moment I, AM, and DONE appear in the required order before you.
Momiji
Remember hidden information and use recall to make better choices.
Guns & Steel
Build a deck or pool that turns small actions into stronger combos.
The Mole In The Hole
Move pieces across a map while planning position and timing.
Necromunda: Underhive
Build the tiled underhive and gangs for a scenario, alternate fighter activations, spend actions to move, aim, shoot, charge, fight, interact, or recover, resolve ammo and injury dice, apply tactics and scenario rules, then score objectives and update gangs if playing a campaign.
The Defence Of Procyon Iii
Maneuver forces across tactical or historical battle maps.
Cry Havoc
Choose a scenario and assemble its maps and named counters, alternate movement and missile activity, spend movement points by terrain, check facing and line of sight, resolve combat on the appropriate table, flip wounded characters, test morale, and complete the scenario’s objective within its turn limit.
Castle
Place tiles carefully to build spatial scoring patterns.
Teenage Mutant Ninja Turtles Adventures: Change is Constant
Choose cooperative or one-versus-many mode, build the scenario map, select heroes and decks, roll each hero’s action dice, share matching dice with adjacent allies, spend results on movement, attacks, defense, and abilities, activate enemies or the villain, resolve objectives, and carry campaign rewards into the next scenario.
The Settlers Of Zarahemla
Collect matching sets while timing when to score or trade them.
The Grand Trunk Journey
Move goods between locations while optimizing routes and timing.
Catan: Traveler – Compact Edition
Negotiate deals and shifting promises to improve your position.
Evolution: The Origin of Species
Deal trait cards, take turns playing each card face down as a new animal or face up as an adaptation, roll for the shared food supply, feed animals and resolve predators and defensive traits, discard any animal that remains unfed, refill hands, and score surviving animals plus their traits after the deck ends.
Birdwatcher
Push your luck for bigger rewards while risk keeps building.
U.s. Telegraph
Cover spaces on a grid to build a spatial scoring plan.
10 Minute Heist: The Wizard's Tower
Build the tower from treasure cards, place all thieves at the balcony, move downward any number of floors each turn, take one treasure from the floor you reach, never move upward, exit across the bridge for an early bonus, then score coins, item majorities, artifact sets, and curses.
El Valle Secreto
Draft from shared options to assemble a plan over successive turns.
Warhammer 40,000: Rogue Trader
Roll dice and choose how to use the results for tactical outcomes.
Meister Makatsu
Take the same twenty-four-card dojo deck as every rival, draw a hand, secretly choose a ninja, reveal together, take the round’s penalty in each suit if yours is highest, remove every played card, return unplayed cards for later rounds, and finish three rounds with the fewest penalty points.
Zhanguo: The First Empire
Commit presence to key areas and fight for influence where it matters.
Panic Station
Bluff, read opponents, and time reveals around hidden information.