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Decktective: Bloody-red Roses
Coordinate shared actions while clues or threats pressure the group.
Superhot: The Card Game
Build a deck or pool that turns small actions into stronger combos.
Deckscape: The Fate of London
Keep the deck in numbered order, read the top card aloud, reveal new cards only when instructed, solve each device and location together, use clue cards when needed, record mistakes as penalties, and compare the completion time and errors with the final score table.
Magic Maze on Mars
Build the starting Mars map and warehouse, distribute action tiles, start the sand timer, move shared resources without speaking, operate production robots, spend materials to build domes, use timer spaces for brief communication, then guide every colonist to safety before time expires.
Vampire: The Masquerade – Chapters
Coordinate shared actions while clues or threats pressure the group.
Unicornus Knights
Build the modular kingdom around the capital, choose heroes and princess difficulty, seed empire generals and event decks, spend action points to move, recruit, gather, and battle, resolve fate relationships, advance Cornelia automatically each round, strengthen enemies, and escort her to the emperor within ten rounds.
Echoes: The Dancer
Coordinate shared actions while clues or threats pressure the group.
Enemy Coast Ahead: Operation Chastise – The Dambuster Raid
Coordinate with teammates to solve the game's shared challenge.
Zombicide: Gear Up
Coordinate with teammates to solve the game's shared challenge.
MicroMacro: Kids – Crazy City Park
Spread out the city map, choose a case in the investigator book, appoint a reader, hear the current question without revealing the answer, search together for the matching scene, mark clues with detective tokens, check the next page, and continue until the case is solved.
Teenage Mutant Ninja Turtles Adventures: Change is Constant
Choose cooperative or one-versus-many mode, build the scenario map, select heroes and decks, roll each hero’s action dice, share matching dice with adjacent allies, spend results on movement, attacks, defense, and abilities, activate enemies or the villain, resolve objectives, and carry campaign rewards into the next scenario.
Bloc By Bloc: The Insurrection Game
Coordinate with teammates to solve the game's shared challenge.
Anunnaki: Dawn Of The Gods
Move pieces across a map while planning position and timing.
D6: Dungeons, Dudes, Dames, Danger, Dice And Dragons!
Coordinate with teammates to solve the game's shared challenge.
Warhammer Quest: Cursed City
Coordinate shared actions while clues or threats pressure the group.
Kings of Israel
Choose prophets and prepare the kingdom map, apply the current king’s godliness, spread sin and idols, take prophet turns using action points to move, preach, gather, trade, and build altars, resolve cards and shortages, then complete the required altars before Assyria or corruption ends the game.
Artisans of Splendent Vale
Choose characters and begin the campaign in the four narrative books, explore numbered locations and make story choices, record discoveries on the world map, craft and upgrade character-specific gear, then resolve action scenes by spending shared dice on movement, defense, skills, and attacks before carrying injuries and choices into the next chapter.
The Order Of Vampire Hunters
Coordinate shared actions while clues or threats pressure the group.
Schnappt Hubi!
Coordinate shared actions while clues or threats pressure the group.
X-men: Mutant Insurrection
Coordinate with teammates to solve the game's shared challenge.
Venom Assault
Build a deck or pool that turns small actions into stronger combos.
Biss 20
Coordinate with teammates to solve the game's shared challenge.
Bohemians
Draw and arrange a daily routine, resolve matching activity patterns and card effects, gain inspiration and money, acquire habits, jobs, muses, and encounters, manage hardship, and complete masterpieces and achievements before final scoring.
Lobotomy
Choose patients and a scenario, assemble its modular hospital, spend action points to move, search, interact, and attack, resolve custom dice and monster behavior, recover equipment and memories, complete the scenario objectives, and escape before the Warden catches the group.