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The Order Of Vampire Hunters
Coordinate shared actions while clues or threats pressure the group.
Yardmaster
Draw five cargo cards and an exchange token, take two actions per turn—or three while holding the passing Yardmaster token—to draw cargo, buy a railcar, or change your exchange token, connect cars only by matching value or good type, and reach sixteen points with two or three players or eighteen with four or five.
Crusader Kings
Choose a historical dynasty, plan two action cards each round, develop and tax your dominion, arrange marriages and heirs, negotiate with rivals, use intrigue and warfare to expand, manage character traits and succession, advance on the Crusade track, and score territories, castles, development, piety, and achievements when Jerusalem is reached or three eras end.
Zombie State: Diplomacy Of The Dead
Commit presence to key areas and fight for influence where it matters.
Age Of Discovery
Draft from shared options to assemble a plan over successive turns.
Divinity Derby
Bluff, read opponents, and time reveals around hidden information.
Ruthless
Draw a hand, play one pirate or a matching set, resolve crew abilities and attacks, spend coins or treasure to recruit from the market, then compare the pirates in play as poker hands; collect rewards and repeat until the final score.
Funkoverse Strategy Game: Dc Comics 101
Move pieces across a map while planning position and timing.
Age of Galaxy (Second Edition)
Draft factions, form an alliance of up to three, produce resources, spend action discs to explore, colonize, trade, develop, research, and build fleets, resolve war and galactic phases, then score planets, technology, influence, and ideology when exploration is complete.
Origins: How We Became Human
Compete for contested options while managing cost and timing.
Tanto Cuore: Oktoberfest
Build a deck or pool that turns small actions into stronger combos.
Natives
Build a deck or pool that turns small actions into stronger combos.
Resident Evil Deck Building Game: Alliance
Build a deck or pool that turns small actions into stronger combos.
Lobotomy
Choose patients and a scenario, assemble its modular hospital, spend action points to move, search, interact, and attack, resolve custom dice and monster behavior, recover equipment and memories, complete the scenario objectives, and escape before the Warden catches the group.
A Most Dangerous Time: Japan In Chaos, 1570-1584
Maneuver forces across tactical or historical battle maps.
1936: Guerra Civil
Maneuver forces across tactical or historical battle maps.
Tucano
Collect matching sets while timing when to score or trade them.
Upon A Salty Ocean
Spend limited actions each turn to balance movement, setup, and scoring.
Star Trek Deck Building Game: The Original Series
Build a deck or pool that turns small actions into stronger combos.
Pax Baltica
Maneuver forces across tactical or historical battle maps.
Space Race
Commit presence to key areas and fight for influence where it matters.
Passing Through Petra
Place workers to claim actions and turn resources into plans.
Masters Of The Night
Coordinate shared actions while clues or threats pressure the group.
Warfighter: The Wwii Pacific Combat Card Game
Coordinate with teammates to solve the game's shared challenge.