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Gravwell: 2nd Edition
Solve a self-contained solo challenge against the game system.
Wizards Of The Grimoire
Draft from shared options to assemble a plan over successive turns.
Huns
Draft from shared options to assemble a plan over successive turns.
Vegetable Stock
Draft from shared options to assemble a plan over successive turns.
Timber Town
Build the variable river, draft a building, slide the display, place the tile in its matching town column, spend construction tools and rafts at the right moment, complete objectives, and score the strongest beaver town.
Triqueta
Collect matching sets while timing when to score or trade them.
Bus & Stop
Deal the passenger stop and destination stacks, choose each turn to pick up all cards of one colour or drop off a valid group, use Skedaddle on rivals' deliveries, respect the ten-card bus limit, and earn the most points plus an empty-bus bonus.
Forever Home
Set out the commendation board, dog supply, home cards, and training-card market; build your shelter grid by taking or moving dogs, complete matching patterns to claim training cards, rehome dogs, and finish with the most reputation.
Cardcassonne
Collect matching sets while timing when to score or trade them.
Big Monster
Coordinate with teammates around shared goals and table pressure.
The Golden Ticket Game
Collect matching sets while timing when to score or trade them.
Australis
Set out the Australian coastline, roll the shared dice, draft one at a time, move ships, claim cards, attract turtles, develop habitats, and convert the strongest ecological network into victory points.
Shaolia: Warring States
Place workers to claim actions and turn resources into plans.
Exoplanets
Place tiles carefully to build spatial scoring patterns.
Monikers: Something Something
Draft from shared options to assemble a plan over successive turns.
Don't Go In There
Push your luck for bigger rewards while risk keeps building.
The Key: Murder At The Oakdale Club
Use clues and contradictions to deduce hidden information.
Penny Arcade: The Game – Gamers Vs. Evil
Build a deck or pool that turns small actions into stronger combos.
San Francisco
Place tiles carefully to build spatial scoring patterns.
The Towers Of Arkhanos
Place workers to claim actions and turn resources into plans.
Paris: New Eden
Roll and place survivor dice in the five Paris districts, take a die and resolve that district, gather food, equipment, missions, and objectives, bid survivors for shelter improvements each season, face events, and score the strongest refuge after winter.
Grove
Use clues and contradictions to deduce hidden information.
Inuit: The Snow Folk
Build the Great White display, use your turn to scout or recruit one available card type, add Inuit to the matching occupation, resolve hunters, shamans, warriors, elders, and equipment, refill the shared row, and score village majorities, animals, spirits, and specialization bonuses at the end.
10 Minute Heist: The Wizard's Tower
Build the tower from treasure cards, place all thieves at the balcony, move downward any number of floors each turn, take one treasure from the floor you reach, never move upward, exit across the bridge for an early bonus, then score coins, item majorities, artifact sets, and curses.