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Commands & Colors Tricorne: The American Revolution
Choose a battle, build its hex terrain, deploy labeled blocks and leaders, draw command and combat cards, play one command to order units, move and battle with dice, apply retreats and routs, claim banners, then win by reaching the scenario target.
The Ares Project
Roll dice and choose how to use the results for tactical outcomes.
Magic: The Gathering – Arena Of The Planeswalkers: Shadows Over Innistrad
Move pieces across a map while planning position and timing.
Wild Blue Yonder
Play event cards to drive map pressure and long-term timing.
The Defence Of Procyon Iii
Maneuver forces across tactical or historical battle maps.
Crusader Kings
Choose a historical dynasty, plan two action cards each round, develop and tax your dominion, arrange marriages and heirs, negotiate with rivals, use intrigue and warfare to expand, manage character traits and succession, advance on the Crusade track, and score territories, castles, development, piety, and achievements when Jerusalem is reached or three eras end.
Quartermaster General: Victory or Death – The Peloponnesian War
Choose a faction, play one card, optionally prepare a card for a later combination, place or remove forces, maintain a path of supply to your cities, coordinate with your teammate, and score controlled objectives every three rounds; win by a sudden lead or the strongest final total.
Guards Of Atlantis: Tabletop Moba
Play event cards to drive map pressure and long-term timing.
Nuclear Escalation
Deal populations and cards, use propaganda and secrets during the cold war, then program delivery systems and warheads when hostilities begin; resolve defenses, special effects, the misfunction die, population losses, and final retaliation until one power remains.
1936: Guerra Civil
Maneuver forces across tactical or historical battle maps.
Warfighter: The Wwii Pacific Combat Card Game
Coordinate with teammates to solve the game's shared challenge.
The Fog Of War
Bluff, read opponents, and time reveals around hidden information.
Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 – June 1942
Protect your wingman, spend position cards only when they create a real firing window, and preserve scarce campaign resources for decisive missions.
Hitler's Reich: Ww2 In Europe
Play event cards to drive map pressure and long-term timing.
Ancient Civilizations Of The Inner Sea
Commit presence to key areas and fight for influence where it matters.
Freedom!
Play event cards to drive map pressure and long-term timing.
Blue Vs. Gray
Roll dice and choose how to use the results for tactical outcomes.
Alien Vs Predator: The Hunt Begins
Move forces between areas to control positions and pressure rivals.
Blackbeard: The Golden Age Of Piracy
Maneuver forces across tactical or historical battle maps.
The Fires Of Midway
Manage cards in hand to time plays, combos, and scoring windows.
Mars Attacks: The Miniatures Game
Move pieces across a map while planning position and timing.
Might & Magic Heroes
Commit presence to key areas and fight for influence where it matters.
Tide Of Iron: Next Wave
Commit presence to key areas and fight for influence where it matters.
Malifaux (third Edition)
Play event cards to drive map pressure and long-term timing.