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Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 – June 1942 box art
2001 Ranked #4,959

Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 – June 1942

The Pacific war takes to the cards—fly Zeros, Wildcats, Hurricanes, and Tomahawks through dogfights and six linked campaigns.

Wargame Campaign / Battle Card Driven Hand Management Scenario / Mission / Campaign Game

Players

2-10

Play time

60 min

Age

12+

Complexity

2.29/5

Rating

6.97

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 3.0/5

Harder to teach

Replay value 4.4/5

High replayability

Interaction 4.7/5

Highly interactive

Player scaling 3.5/5

Scales well

Strategic depth 3.6/5

Deep strategy

Player control 3.8/5

More strategic control

Setup time About 10 min
Teach time About 25 min
Table footprint Standard
Campaign commitment About 6 sessions
Recommended edition Zero! – GMT Games English edition (2001)
See all 26 specifications

How it plays

How does it play?

Dogfight over the early Pacific with aircraft and action cards, then link sorties into six historical air campaigns from Pearl Harbor to Midway.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Zero! is the third volume in GMT’s Down in Flames card-game series and shifts its tactical air combat to the opening six months of the Pacific War. Aircraft cards establish speed, performance, firepower, and damage, while maneuver and attack cards let pilots climb, turn, line up shots, and break away. Dogfights can be played on their own or connected through six campaigns covering Pearl Harbor, Malaya, the Philippines, Burma, the Coral Sea, and Midway. Campaign resources, targets, bombers, flak, and pilot experience broaden the decisions beyond a single duel, including a solitaire Pearl Harbor campaign.

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Shopping

Where to buy

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Videos (1)

How to play

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Photos (4)

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Photo

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
Zero! – GMT Games English edition (2001) 2001 English GMT Games / US

Game and edition data

All specifications (26)

Play and group

Players
2–10
Play time
60 min
Age
12+
Complexity
2.3/5
App
None app Source
Player elimination
No Source
Downtime
Low Source

Practicalities

Setup time
About 10 min Source
Teach time
About 25 min Source
Teardown time
About 10 min Source
Table footprint
Standard Source

Campaign and continuity

Campaign commitment
About 6 sessions Source
Group continuity
Preferred Source
Resettable
Fully Resettable Source
Save system
Campaign logs preserve aircraft, pilot, and resource state between missions. Source
Consumable components
Paper campaign logs are consumable but can be copied. Source

Edition and product

Optional extras
Includes six campaigns and a solitaire Pearl Harbor campaign. Source
Recommended edition
Zero! – GMT Games English edition (2001) Source
Language
English
Region
US
Availability
Observed
Edition type
Standard Source
Current edition
No Source
Components
250 Source
Consumable components
Campaign Log Sheets. Source
Compatibility
Standalone Pacific Theater Volume In The Original Down In Flames Series; Compatible With Related Series Material. Source
Credits and catalog connections

Credits

Designers

1
Dan Verssen

Artists

3
Mike Lemick Rodger B. MacGowan Mark Simonitch

Publishers

1
GMT Games