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Gustav Adolf The Great: With God And Victorious Arms
Maneuver forces across tactical or historical battle maps.
Advanced Third Reich
Choose a scenario and major powers, collect BRPs, conduct diplomacy and research, declare wars, build forces, pay for offensive options, move corps and fleets on the hex map, resolve air/naval missions and combat, exploit breakthroughs, check surrender and strategic warfare, and pursue each side’s victory conditions across seasonal turns.
Combo Fighter
Choose fighters, draw starting hands, reveal attacks simultaneously, compare attack and defense values, continue successful hits with matching combo cards, discard damage from hand and deck, use each fighter’s special techniques, and knock out opponents by emptying their decks.
Spell Smashers
Solve a self-contained solo challenge against the game system.
Mbt (second Edition)
Maneuver forces across tactical or historical battle maps.
Warfighter: The Wwii Pacific Combat Card Game
Coordinate with teammates to solve the game's shared challenge.
Pocket Battles: Celts vs. Romans
Agree on an army-point total, draft Celts or Romans, group unit tiles into formations across three sectors, spend escalating order tokens to activate troops, roll attacks, assign wounds, redeploy between battle rounds, and destroy at least half the opposing army’s value.
Fuji Koro
Coordinate with teammates to solve the game's shared challenge.
Dungeons & Dragons Miniatures
Choose a point limit and scenario, build faction-legal warbands from miniatures and stat cards, deploy on the battle grid, alternate activations, move through terrain, establish line of sight and flanks, roll d20 attacks and saves, use commander effects and special abilities, and score objectives or defeated creatures.
Bitter Woods (fourth Edition)
Play linked scenarios where mission goals shape each session.
Munchkin Apocalypse
Build a level-one survivor, kick down doors, fight or flee monsters, trade and equip items, bargain for help, sabotage rivals, resolve Disasters, track open Seals, and reach level ten—or be strongest when the seventh Seal opens.
Fast Forward: FORTRESS
Keep the numbered deck in order, follow the opening card instructions, draw or secretly commit card sets, contest the available fortresses, resolve each hourglass checkpoint, and let new rules emerge from the deck.
Weimar: The Fight For Democracy
Build a deck or pool that turns small actions into stronger combos.
Valley of the Mammoths
Grow a Stone Age tribe through seasons of hunting, farming, disaster, and open conflict.
Carthage: The First Punic War – The Ancient World, Vol. Ii
Maneuver forces across tactical or historical battle maps.
Saints In Armor
Maneuver forces across tactical or historical battle maps.
Funkoverse Strategy Game: Harry Potter 101
Move pieces across a map while planning position and timing.
Incursion
Move pieces across a map while planning position and timing.
Melee
Design a fighter and survive a fast, positioning-heavy duel of cold steel and dice.
The Fog Of War
Bluff, read opponents, and time reveals around hidden information.
Tunisia Ii
Maneuver forces across tactical or historical battle maps.
By Stealth And Sea
Coordinate with teammates to solve the game's shared challenge.
Catacombs & Castles
Build cover, line up the shot, and flick your fantasy team to victory.
Apocalypse Road
Move forces between areas to control positions and pressure rivals.