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Necromunda: Underhive
Build the tiled underhive and gangs for a scenario, alternate fighter activations, spend actions to move, aim, shoot, charge, fight, interact, or recover, resolve ammo and injury dice, apply tactics and scenario rules, then score objectives and update gangs if playing a campaign.
Castle
Place tiles carefully to build spatial scoring patterns.
The Lord Of The Rings: The Return Of The King Deck-building Game
Build a deck or pool that turns small actions into stronger combos.
Sherlock 13
Use clues and contradictions to deduce hidden information.
Anunnaki: Dawn Of The Gods
Move pieces across a map while planning position and timing.
Evolution: The Origin of Species
Deal trait cards, take turns playing each card face down as a new animal or face up as an adaptation, roll for the shared food supply, feed animals and resolve predators and defensive traits, discard any animal that remains unfed, refill hands, and score surviving animals plus their traits after the deck ends.
Birdwatcher
Push your luck for bigger rewards while risk keeps building.
Peloponnes Card Game
Compete for contested options while managing cost and timing.
10 Minute Heist: The Wizard's Tower
Build the tower from treasure cards, place all thieves at the balcony, move downward any number of floors each turn, take one treasure from the floor you reach, never move upward, exit across the bridge for an early bonus, then score coins, item majorities, artifact sets, and curses.
El Valle Secreto
Draft from shared options to assemble a plan over successive turns.
Meister Makatsu
Take the same twenty-four-card dojo deck as every rival, draw a hand, secretly choose a ninja, reveal together, take the round’s penalty in each suit if yours is highest, remove every played card, return unplayed cards for later rounds, and finish three rounds with the fewest penalty points.
Hellas
Build the starting archipelago, alternate turns choosing reinforcement, voyage, or attack, use ships to support exploration and naval assaults, play god cards for tactical effects, regroup forces after reinforcement, and win by controlling ten cities at the end of your turn.
Antinomy
Collect matching sets while timing when to score or trade them.
Squire For Hire
Place tiles carefully to build spatial scoring patterns.
Catan: On the Road
Set out the resource and building markets, collect income, trade with the supply or other players, spend matching resources on roads, settlements, cities, knights, and metropolises, resolve events after settlements, claim route and army bonuses, and reach seven victory points first.
Warhammer Quest: Cursed City
Coordinate shared actions while clues or threats pressure the group.
Attack On Titan: The Last Stand
Push your luck for bigger rewards while risk keeps building.
Collect!
Deal each player a starting row, draw and place one animal on your turn, resolve that animal’s power, rearrange or disrupt rows as directed, complete a group of four matching animals to earn a half crown, and win by collecting two half crowns or satisfying the full-crown condition.
It's Alive!
Compete for contested options while managing cost and timing.
Micro City (second Edition)
Place workers to claim actions and turn resources into plans.
Munchkin Adventure Time
Choose an Adventure Time character, deal Door and Treasure cards, kick down one Door each turn, fight revealed monsters with levels, gear, powers, and negotiated help, let rivals modify the combat, collect treasure and levels for victories, run away from losses, and reach level ten through combat to win.
Strife: Legacy Of The Eternals
Build patterns from chosen pieces to unlock scoring opportunities.
The Message
Use clues and contradictions to deduce hidden information.