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Château Aventure
Coordinate shared actions while clues or threats pressure the group.
Rogue Dungeon: 2nd Edition
Spend consumables to preserve momentum, but keep one dependable answer for the boss and resist exploring when retreat protects a strong loadout.
The Hunters A.D. 1492
Protect the campaign clock: improve the wagon and craft dependable equipment between quests, but avoid detours that leave too few days for the main plot.
Dungeons & Dragons: Adventure Begins
Coordinate with teammates to solve the game's shared challenge.
Journey: Wrath Of Demons
Coordinate with teammates to solve the game's shared challenge.
Peacemakers: Horrors of War
Winning means reducing harm, not simply controlling space; coordinate movement and protective abilities before either army creates a cascade of horrors.
Dungeon Lite: Orcs And Knights
Coordinate with teammates to solve the game's shared challenge.
Le Donjon De Naheulbeuk
Coordinate with teammates to solve the game's shared challenge.
Of Dreams & Shadows
Coordinate shared actions while clues or threats pressure the group.
Gem Rush
Coordinate with teammates to solve the game's shared challenge.
Shadows Of Brimstone: Swamps Of Death (revised Edition)
Coordinate shared actions while clues or threats pressure the group.
Knight Fall
Protect routes, not just rooms: knights should preserve retreat lanes for the elders, while demons win by forcing defenders to split their cards across too many threatened entrances.
Disney Lorcana: Illumineer's Quest – Deep Trouble
Learn Ursula’s automated turn at the lowest difficulty first, then coordinate removal and lore spending so one player’s tempo gain does not leave the team exposed.
Micro Hero: Hercules
Treat wounds as a tempo cost, not just damage: build chains that clear the deck efficiently and save rare effects for the labor’s decisive turn.
Talisman: Legendary Tales
Build a deck or pool that turns small actions into stronger combos.
Threads of Fate
Create a shared evidence map and record every glyph, date, and proper noun; connections between chapters are easier to spot when the group externalizes its clues.
Dungeon Crusade: Book I – Genesis Of Evil
Coordinate with teammates to solve the game's shared challenge.
Explorers Of The Woodlands
Coordinate with teammates to solve the game's shared challenge.
Map Masters
Leave useful exits on more than one edge; the best local card can become the team’s dead end a turn later.
Wizardry To The Power Of Three
Coordinate with teammates to solve the game's shared challenge.
Wizard's Academy
Coordinate with teammates to solve the game's shared challenge.
Wizards
Coordinate with teammates to solve the game's shared challenge.
Dice Conquest
Coordinate with teammates to solve the game's shared challenge.
The Color Monster
Coordinate with teammates to solve the game's shared challenge.