Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Low interaction
Player-count sensitive
Light strategy
More strategic control
How it plays
How does it play?
Conquer twelve mythic labors in a pocket-sized solo deck-builder where every wound clogs the deck and every victory can become a new blessing.
Core mechanisms
Key systems that shape the decisions players make.
Deck / Bag Building
Add new pieces during play to improve the cards, tokens, or dice drawn later.
Chaining
Link actions or effects so one result enables the next part of a sequence.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
End Game Bonuses
Earn additional points for meeting conditions evaluated when the game ends.
Events
Triggered events alter the shared state, rules, or available choices.
Read the full game description
Micro Hero: Hercules compresses a campaign deck-builder into a small pack of cards. Each labor asks Hercules to manage strength, equipment, companions, wounds, and a chain of card effects against a distinct mythic challenge. Defeated trials unlock new cards and powers, while the campaign can be paused between labors and resumed later. Solo play needs one copy; the supported two-player challenge requires two copies of the game.