Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Face an automated Ursula alone or together, tune the challenge across four battlegrounds, and race to stop the sea witch before her plan closes in.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Illumineer's Quest – Deep Trouble turns Disney Lorcana into a solo or cooperative confrontation with Ursula. The sea witch runs from a dedicated fifty-card scenario deck while players use the two included sixty-card decks—or bring other standard Lorcana decks—to quest for lore and disrupt her escalating board. Four double-sided battlegrounds set the difficulty, creating a progression from an approachable first encounter to a punishing expert challenge. The box is playable by one or two with its included decks and supports up to four human players when two additional decks are supplied.