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Ghost Fightin' Treasure Hunters box art

Ghost Fightin' Treasure Hunters

Roll and move, pick up jewels, fight ghosts, combine two hunters against hauntings, and get the whole team outside before six rooms become haunted.

Year2013 Players2-4 Time30 Weight1.62 Age8+
Adventure Children's Game Fantasy Cooperative Game Dice Rolling Pick-up and Deliver
Ironwood box art

Ironwood

Choose three faction cards, spend them on movement and special actions or hide them as combat bids, then race to complete three faction-specific objectives.

Year2024 Players1-2 Time30-60 Weight2.84 Age12+
Fantasy Wargame Area Movement Card Play Conflict Resolution Command Cards
Merchant of Venus (Second Edition) box art

Merchant of Venus (Second Edition)

Roll and navigate the galaxy, reveal alien cultures, buy goods where they are produced, sell them where demand is high, and reinvest profits in ships and infrastructure.

Year2012 Players1-4 Time120-240 Weight3.01 Age14+
Economic Exploration Science Fiction Commodity Speculation Dice Rolling Pick-up and Deliver
Cretaceous Rails box art

Cretaceous Rails

Assemble the modular map, place workers for actions and resources, build connected rails, upgrade engines, collect dinosaurs, fulfill delivery contracts, and score the most valuable transport network.

Year2025 Players1-4 Time30-120 Weight2.77 Age14+
Economic Prehistoric Science Fiction Modular Board Network and Route Building Pick-up and Deliver
A.D.E.L.E. box art

A.D.E.L.E.

As the crew, communicate priorities without exposing the exact route; as A.D.E.L.E., spend energy where several plausible actions overlap instead of chasing a single guess.

Year2021 Players1-5 Time90-120 Weight2.97 Age12+
Adventure Horror Science Fiction Action Points Area Movement Dice Rolling
Undermining box art

Undermining

Upgrade cargo or mobility before committing to distant ore; an efficient return route is often worth more than one rare crystal.

Year2011 Players2-5 Time45 Weight1.84 Age8+
Science Fiction Space Exploration Transportation Action Points Contracts Grid Movement
Dungeonology: The Expedition box art

Dungeonology: The Expedition

Gather the evidence your thesis actually rewards, and leave a zone before its alert level turns an efficient study into a costly escape.

Year2019 Players2-4 Time45-105 Weight3.09 Age14+
Adventure Card Game Exploration Area Movement Card Play Conflict Resolution Hand Management
Islebound: Emerald Edition box art

Islebound: Emerald Edition

A friendly port can be worth more than a captured one when its action completes the engine you need for the next two voyages.

Year2024 Players2-4 Time90 Weight2.63 Age13+
Fantasy Nautical Pick-up and Deliver Set Collection
Deep Shelf box art

Deep Shelf

Build an economy that can pivot between extraction and research; pushing the collapse track may shorten the game before a slow technology engine has time to pay off.

Year2023 Players1-4 Time90-140 Weight3.9 Age12+
Economic Exploration Science Fiction End Game Bonuses Market Pick-up and Deliver
Cargo Empire box art

Cargo Empire

Plan consecutive deliveries around the same corridor; a compact network usually produces more value than scattered one-off routes.

Year2025 Players1-4 Time60-90 Weight2.38 Age10+
Economic Fantasy Transportation Contracts Hand Management Network and Route Building