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Wilderness War
Play strategy cards as events or operations, activate armies, move along routes and waterways, fight battles, conduct sieges and raids, build forts, and control the frontier by war’s end.
Storyfold: Wildwoods
Read the unfolding story, choose a route, use cards in several ways, roll through challenges, record progress, and reveal the next illustrated chapter.
SAS: Rogue Regiment
Choose a mission, move operators with four action points each, avoid patrol sightlines, use equipment and silent attacks, complete objectives, and extract before the Axis overwhelms the squad.
Cysmic
Treat evacuation as part of the build plan, not an endgame chore; the fastest ship is useless if essential units are stranded on a collapsing plate.
Imperial Elegy: The Road to the Great War 1850-1920
Industrial and diplomatic positioning compound across decades; secure the economy and minor-power relationships your war plan will need before an event forces the timetable.
Battles of Napoleonic Europe: A Solitaire Wargame
Secure the scenario objective before chasing every enemy unit. The French AI can punish a scattered line, so preserve a reserve and spend rerolls on moments that protect position.
The Guerrilla Generation: Cold War Insurgencies in Latin America
Treat resources and political position as tightly linked: expanding too quickly can expose a faction before its event timing and local support are ready.
Jeff Davis: The Confederacy at War
Protect the economy before chasing battlefield glory, supply only the campaigns that change the survival clock, and keep a reserve for the next Union offensive.
Gettysburg: A Time for Heroes
Protect cohesion before committing to a major attack, preserve routes for delayed reinforcements, and treat every activation as part of a wider half-day plan.