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Wilderness War box art

Wilderness War

Play strategy cards as events or operations, activate armies, move along routes and waterways, fight battles, conduct sieges and raids, build forts, and control the frontier by war’s end.

Year2001 Players1-2 Time180 Weight3.31 Age12+
Age of Reason American Indian Wars Wargame Action / Event Campaign / Battle Card Driven Dice Rolling
Storyfold: Wildwoods box art

Storyfold: Wildwoods

Read the unfolding story, choose a route, use cards in several ways, roll through challenges, record progress, and reveal the next illustrated chapter.

Year2025 Players1 Time30-60 Weight2.16 Age13+
Adventure Book Dice Action / Event Dice Rolling Multi-Use Cards
SAS: Rogue Regiment box art

SAS: Rogue Regiment

Choose a mission, move operators with four action points each, avoid patrol sightlines, use equipment and silent attacks, complete objectives, and extract before the Axis overwhelms the squad.

Year2024 Players1-4 Time30-180 Weight3.36 Age14+
Spies / Secret Agents Wargame World War II Action / Event Action Points Cooperative Game
Cysmic box art

Cysmic

Treat evacuation as part of the build plan, not an endgame chore; the fastest ship is useless if essential units are stranded on a collapsing plate.

Year2026 Players1-6 Time60-180 Weight3.41 Age14+
Dice Fighting Miniatures Action / Event Action Queue Dice Rolling
Imperial Elegy: The Road to the Great War 1850-1920 box art

Imperial Elegy: The Road to the Great War 1850-1920

Industrial and diplomatic positioning compound across decades; secure the economy and minor-power relationships your war plan will need before an event forces the timetable.

Year2025 Players1-6 Time60-600 Weight4.29 Age14+
Post-Napoleonic Wargame World War I Action / Event Campaign / Battle Card Driven Dice Rolling
Battles of Napoleonic Europe: A Solitaire Wargame box art

Battles of Napoleonic Europe: A Solitaire Wargame

Secure the scenario objective before chasing every enemy unit. The French AI can punish a scattered line, so preserve a reserve and spend rerolls on moments that protect position.

Year2023 Players1 Time30-50 Weight2.14 Age12+
Book Napoleonic Wargame Action / Event Dice Rolling Hexagon Grid
The Guerrilla Generation: Cold War Insurgencies in Latin America box art

The Guerrilla Generation: Cold War Insurgencies in Latin America

Treat resources and political position as tightly linked: expanding too quickly can expose a faction before its event timing and local support are ready.

Year2026 Players1-4 Time60-120 Weight2.8 Age16+
Civil War Modern Warfare Wargame Action / Event Area Movement Dice Rolling
Jeff Davis: The Confederacy at War box art

Jeff Davis: The Confederacy at War

Protect the economy before chasing battlefield glory, supply only the campaigns that change the survival clock, and keep a reserve for the next Union offensive.

Year2019 Players1 Time60-240 Weight2.62 Age12+
American Civil War Civil War Economic Action / Event Action Points Area Movement
Gettysburg: A Time for Heroes box art

Gettysburg: A Time for Heroes

Protect cohesion before committing to a major attack, preserve routes for delayed reinforcements, and treat every activation as part of a wider half-day plan.

Year2024 Players2 Time45-90 Weight2.23 Age12+
American Civil War Civil War Post-Napoleonic Action / Event Command Cards Dice Rolling