Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Recruit armies, fracture a doomed planet, and assemble a colony ship before a rival faction escapes without leaving its people behind.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Action Queue
Place actions into an ordered queue that resolves now or on later turns.
Action / Event
Use Action / Event as a recurring structure for player decisions and resolution.
Events
Triggered events alter the shared state, rules, or available choices.
Read the full game description
Cysmic is an objective-driven science-fiction strategy game played across a world that physically breaks apart. Each round gives every faction five card-driven turns: play a Unit or Tactic card, then take a bonus action to recruit, move, fight, gather resources, and advance the colony ship. Asymmetric factions, relics, discoveries, espionage, and a changing hex map create multiple tactical routes, but the victory condition stays wonderfully direct—finish the ship, evacuate enough units to satisfy your conscience, and launch before anyone else.