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1066, Tears To Many Mothers: The Battle Of Hastings
Solve a self-contained solo challenge against the game system.
Ugly Gryphon Inn
Solve a self-contained solo challenge against the game system.
King Of 12
Bluff, read opponents, and time reveals around hidden information.
Neuroshima: Convoy
Move forces between areas to control positions and pressure rivals.
To Glory!
Build a deck or pool that turns small actions into stronger combos.
Star Wars: Empire Vs. Rebellion
Build a deck or pool that turns small actions into stronger combos.
Unmatched: Teen Spirit
Move pieces across a map while planning position and timing.
Happy Little Dinosaurs
Push your luck for bigger rewards while risk keeps building.
Combo Fighter
Choose fighters, draw starting hands, reveal attacks simultaneously, compare attack and defense values, continue successful hits with matching combo cards, discard damage from hand and deck, use each fighter’s special techniques, and knock out opponents by emptying their decks.
Skytear Horde: Monoliths
Plan around the horde deck’s visible threats, concentrate damage where a breakthrough is imminent, and preserve flexible cards for the enemy turn’s worst branch.
Match Of The Century
Black Rose Wars: Duel – Lex
Watch the shared spell supply, plan around room timing, and force your opponent to spend resources answering an evocation before you reveal the attack that matters.
Sorcery: Contested Realm
Develop sites that support both your elemental thresholds and your movement plan, keep defenders near vulnerable routes, and treat every newly revealed grid edge as an attack lane for both players.
52 Realms: Adventures
Treat health and equipment as a single resource plan: taking an early wound can be worthwhile when it preserves the card or item needed for the boss route.
1565: St. Elmo's Pay – The Great Siege Of Malta
Solve a self-contained solo challenge against the game system.
La Fallera Calavera
Bluff, read opponents, and time reveals around hidden information.
Aliens: This Time It's War
Manage cards in hand to time plays, combos, and scoring windows.
Dungeonology: The Expedition
Gather the evidence your thesis actually rewards, and leave a zone before its alert level turns an efficient study into a costly escape.
Clash of Decks: Starter Kit
The fortress card measures life but also controls hand efficiency, so protect its position before committing an expensive unit to a lane.
Star Wars: Episode 1 – Clash Of The Lightsabers
Manage cards in hand to time plays, combos, and scoring windows.
Gudnak
Build for positional roles as well as raw strength; a modest unit that controls the right square can open the decisive route to a stronghold.
Regroup! Chicken Army
Cover spaces on a grid to build a spatial scoring plan.
Kinghill
Draft from shared options to assemble a plan over successive turns.
Harsh Shadows
Use clues and contradictions to deduce hidden information.