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Dungeonology: The Expedition
Gather the evidence your thesis actually rewards, and leave a zone before its alert level turns an efficient study into a costly escape.
Mythic Battles
Play event cards to drive map pressure and long-term timing.
Sushi Go! 10th Anniversary Edition
Track what is circling the table: a nearly complete set matters only if the card you need is likely to return.
Magnate
Roll dice to trigger production and build stronger turns over time.
Pocket Imperium
Commit presence to key areas and fight for influence where it matters.
Cellar Des Triplettes
Compete for contested options while managing cost and timing.
Decktective: Nightmare In The Mirror
Coordinate shared actions while clues or threats pressure the group.
Portal: The Uncooperative Cake Acquisition Game
Move valuable cake away from the laboratory’s old edge before an opponent can activate and recycle its chamber.
Plata
Play suited cards to win tricks and manage timing.
Mag·Blast: Third Edition
Keep every flagship sector screened when possible; one open lane can invite several opponents to concentrate fire.
Silent Death: The Next Millennium Deluxe Edition
Maneuver forces across tactical or historical battle maps.
Timeline: British History
Ascension: Eternal
Build a deck or pool that turns small actions into stronger combos.
Trump, Tricks, Game!
Play suited cards to win tricks and manage timing.
Mü & more: Revised Edition
Bid enough to shape trump and partnership without revealing so much strength that opponents can map your entire hand.
Conspiracy!
Move goods between locations while optimizing routes and timing.
Three Cheers For Master
Manage cards in hand to time plays, combos, and scoring windows.
Rebel Princess
Play suited cards to win tricks and manage timing.
Sherlock
Use clues and contradictions to deduce hidden information.
Worldspanner Factions, Set 1: Heroes
Build faction alliances early and position heroes so enemy reactions cannot cut off the adventures that score your largest objectives.
The Horus Heresy: Betrayal At Calth
Roll dice and choose how to use the results for tactical outcomes.
Sixes
Vote, persuade, and read the table to push group decisions.
Bowling Solitaire
Solve a self-contained solo challenge against the game system.
Way Of The Samurai
Solve a self-contained solo challenge against the game system.