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Munchkin Apocalypse
Build a level-one survivor, kick down doors, fight or flee monsters, trade and equip items, bargain for help, sabotage rivals, resolve Disasters, track open Seals, and reach level ten—or be strongest when the seventh Seal opens.
Fast Forward: FORTRESS
Keep the numbered deck in order, follow the opening card instructions, draw or secretly commit card sets, contest the available fortresses, resolve each hourglass checkpoint, and let new rules emerge from the deck.
Junta: Viva el Presidente!
Take the aid you can secure, make only useful promises, and keep enough force to survive the president’s next redistribution.
Black Stories 2
Use clues and contradictions to deduce hidden information.
Mush! Mush!: Snow Tails 2
Manage cards in hand to time plays, combos, and scoring windows.
Piranha Pedro
Bluff, read opponents, and time reveals around hidden information.
Snorta!
Use physical skill and timing to pull off the key moves.
Touria
Move goods between locations while optimizing routes and timing.
I Made You a Mixtape
Build offers where both outcomes improve your cassette, monitor the genres neighbors value, and protect the balance between sides A and B instead of chasing a single perfect run.
???? (natsumemo)
Mark choices on a sheet to build patterns and complete objectives.
Endangered Orphans Of Condyle Cove
Push your luck for bigger rewards while risk keeps building.
Dracula's Feast
Use clues and contradictions to deduce hidden information.
The Good, The Bad, And The Munchkin
Roll dice and choose how to use the results for tactical outcomes.
Scooby-doo! The Board Game
Coordinate shared actions while clues or threats pressure the group.
The Champion Of The Wild
Vote, persuade, and read the table to push group decisions.
Fairytale Gloom
Manage cards in hand to time plays, combos, and scoring windows.
The Spoils
Manage cards in hand to time plays, combos, and scoring windows.
Celebrities
Remember hidden information and use recall to make better choices.
Braggart
Collect matching sets while timing when to score or trade them.
1000 Blank White Cards
Build a deck or pool that turns small actions into stronger combos.
Anno Domini: Flopps
Bluff, read opponents, and time reveals around hidden information.
Munchkin Pathfinder
Roll dice and choose how to use the results for tactical outcomes.
Munchkin Bites!
Roll dice and choose how to use the results for tactical outcomes.
Anno Domini: Sex & Crime
Bluff, read opponents, and time reveals around hidden information.