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Commands & Colors Tricorne: The American Revolution
Choose a battle, build its hex terrain, deploy labeled blocks and leaders, draw command and combat cards, play one command to order units, move and battle with dice, apply retreats and routs, claim banners, then win by reaching the scenario target.
Lock 'n Load: Forgotten Heroes – Vietnam
Maneuver forces across tactical or historical battle maps.
Cvlizations
Collect matching sets while timing when to score or trade them.
Pirate Fluxx
Deal three cards each, place the Basic Rules, draw one and play one, then obey every New Rule, collect Keepers, resolve Actions and Surprises, avoid troublesome Creepers, and win immediately when your Keepers satisfy the current Goal.
Slapshot
Build a deck or pool that turns small actions into stronger combos.
Star Wars: Star Warriors
Maneuver forces across tactical or historical battle maps.
In Magnificent Style: Pickett's Charge at Gettysburg
Set the Confederate brigades in their starting zones, prepare event and activation markers, advance one formation at a time, roll against terrain and Union fire, apply stragglers and losses, decide whether to press on, and score by breaking into the Federal position.
The Longest Day
Maneuver forces across tactical or historical battle maps.
Rod Hockey
Use physical skill and timing to pull off the key moves.
Warhammer Age Of Sigmar
Roll dice and choose how to use the results for tactical outcomes.
King Of The Elves
Move pieces across a map while planning position and timing.
The Lord Of The Rings: Strategy Battle Game
Roll dice and choose how to use the results for tactical outcomes.
Catan Histories: Merchants Of Europe
Build routes and networks to connect locations efficiently.
Great Wall of China
Lay out wall sections with paired honor tokens, give each player an identical character deck, draw a hand, play one or two cards to a section, resolve special abilities, check for a unique influence leader, award the next token, and finish when the available honor is exhausted.
Lock 'n Load Tactical: Day Of Heroes
Move pieces across a map while planning position and timing.
Vienna
Roll dice and choose how to use the results for tactical outcomes.
Schafkopf
Play suited cards to win tricks and manage timing.
Rat Hot
Build patterns from chosen pieces to unlock scoring opportunities.
The Hunted: Twilight of the U-Boats, 1943-45
Choose a U-boat and starting date, record commander and crew status, roll for patrol assignment and encounters, plan torpedo or gun attacks, resolve detection and escort combat, repair damage, return to base for awards and refit, and continue until the boat is lost, retired, or survives to 1945.
Mosaix
Mark choices on a sheet to build patterns and complete objectives.
The Game of 49
Give each player $49 and fifteen chips, shuffle the number and Wild/Payoff cards, reveal one card per auction, bid or pass in turn, let the winner pay and claim the matching space, resolve any payoff, and win immediately by connecting four chips in any straight line.
Wild Blue Yonder
Play event cards to drive map pressure and long-term timing.
Sneaks & Snitches
Bluff, read opponents, and time reveals around hidden information.
Stonewall's Last Battle: The Chancellorsville Campaign
Maneuver forces across tactical or historical battle maps.