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Castle Nightingale
Ninjas should create several plausible routes at once; the samurai should use sound to eliminate whole branches of the map rather than chase the most obvious token.
Run
Use clues and contradictions to deduce hidden information.
Scope Stalingrad
Use clues and contradictions to deduce hidden information.
Scotland Yard Master
Coordinate shared actions while clues or threats pressure the group.
Siberian Manhunt
Treat every revealed clue as both information and bait; the strongest move narrows the opponent’s options without making your own route obvious.
Anomaly
Play event cards to drive map pressure and long-term timing.
Houston, We Have A Dolphin!
Use clues and contradictions to deduce hidden information.
The Far Seas
Move forces between areas to control positions and pressure rivals.
Gnomes at Night
Use short directional calls and say when your side is blocked; the teammate with the open corridor should take control immediately instead of debating the map.
1ers Contacts
Agents should compare every clue before spreading out, while the alien must disguise purposeful movement as ordinary terrain avoidance.
Nuns on the Run (Second Edition)
Move only as fast as the patrol pattern allows: a quiet detour is often safer than a direct sprint that gives the guards a precise clue.
The Snallygaster Situation: Kids On Bikes Board Game
Coordinate shared actions while clues or threats pressure the group.
Fury At Midway
Maneuver forces across tactical or historical battle maps.
Oh, Fox!
Use clues and contradictions to deduce hidden information.
Scotland Yard: Sherlock Holmes Edition
Use clues and contradictions to deduce hidden information.
Hogs Of War: The Miniatures Game
Play event cards to drive map pressure and long-term timing.
Diabolik: Heists And Investigations
Coordinate shared actions while clues or threats pressure the group.
The Stifling Dark
Use clues and contradictions to deduce hidden information.
Finding Atlantis
Use clues and contradictions to deduce hidden information.
Scope U-boot
Use clues and contradictions to deduce hidden information.
Scotland Yard: The Dice Game
Use clues and contradictions to deduce hidden information.
Operation Market Garden: Descent Into Hell
Maneuver forces across tactical or historical battle maps.
Vampire Radar
Use clues and contradictions to deduce hidden information.
Orp Orze?
Maneuver forces across tactical or historical battle maps.