Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Player-count sensitive
Deep strategy
More strategic control
How it plays
How does it play?
Hunt—or evade—across frozen Siberia as two asymmetrical decks drive hidden movement, tactical positioning, and a tense modern cat-and-mouse duel.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Hidden Movement
One or more pieces move secretly while opponents infer their locations.
Deck / Bag Building
Add new pieces during play to improve the cards, tokens, or dice drawn later.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Read the full game description
Siberian Manhunt is a two-player asymmetric hidden-movement game set across a harsh Siberian landscape. One player directs the hunter’s pursuit while the other manages a concealed route, using cards, action points, dice, and a growing pool of tactical options to misdirect or close the net. Each role has its own deck and incentives, so clues, timing, and spatial deductions matter as much as direct conflict. The larger Manhunt system is distilled into a focused stand-alone duel that rewards repeated play from both sides.