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The Peloponnesian War, 431-404 Bc
Maneuver forces across tactical or historical battle maps.
History Maker Baseball
Solve a self-contained solo challenge against the game system.
Nightmare Cathedral
Commit presence to key areas and fight for influence where it matters.
Corsair Leader
Maneuver forces across tactical or historical battle maps.
30 Rails
Mark choices on a sheet to build patterns and complete objectives.
Numbsters
Solve a self-contained solo challenge against the game system.
Kingswood
Place workers to claim actions and turn resources into plans.
Oddland
Read every face-up species condition before extending the map, then look for placements that improve two of your tokens while denying a clean habitat to an opponent.
Trudvang Legends
Build a deck or pool that turns small actions into stronger combos.
On The Road
Solve a self-contained solo challenge against the game system.
Mazescape: Labýrinthos
Solve a self-contained solo challenge against the game system.
Papyria
Plan movement around paired actions rather than isolated rewards, establish resource production before expensive construction, and raise Knowledge early enough that your strongest accomplishments actually score.
Rewild: South America
Build toward several animal requirements at once, take habitat tiles before rivals close your best connection, and time action retrieval so a scoring chain is ready when the right species appears.
Archmage
Build patterns from chosen pieces to unlock scoring opportunities.
Ancient Realm
Solve a self-contained solo challenge against the game system.
Agricola, Master Of Britain
Maneuver forces across tactical or historical battle maps.
Blackbeard: The Golden Age Of Piracy
Maneuver forces across tactical or historical battle maps.
The Ming Voyages
Play event cards to drive map pressure and long-term timing.
Pilgrims: Curious Adventures
Plan several destinations ahead, treat every item as both a tool and a scoring opportunity, and complete upgrades early enough for their movement benefits to matter.
A.D.E.L.E.
As the crew, communicate priorities without exposing the exact route; as A.D.E.L.E., spend energy where several plausible actions overlap instead of chasing a single guess.
Town 66
Build patterns from chosen pieces to unlock scoring opportunities.
Agent Decker
Build a deck or pool that turns small actions into stronger combos.
Argonauts
Coordinate with teammates to solve the game's shared challenge.
R.A.V.E.L.
Work backward from the hardest Cog, preserve flexible dice for late conversions, and trigger unlocked abilities only when they advance more than one remaining condition.