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Battles of the American Revolution Tri-pack: Guilford, Saratoga, Brandywine
Choose one battle and scenario, set units and morale from its exclusive booklet, determine initiative, move formations within leader and terrain limits, resolve rifle, artillery, and close combat, apply disruption and morale results, rally eligible units, and meet the scenario’s historical victory conditions.
Cosmic Eidex
Play suited cards to win tricks and manage timing.
Crescent Moon
Commit presence to key areas and fight for influence where it matters.
Enemy Coast Ahead: Operation Chastise – The Dambuster Raid
Coordinate with teammates to solve the game's shared challenge.
Zooloretto Junior
Place tiles carefully to build spatial scoring patterns.
Asian Tigers: A Story of Prosperity
Prepare the four Tiger regions and global market, place a worker in the active economy, resolve its building or trade action, produce and sell matching goods, gain influence and infrastructure bonuses, rotate through Tiger and global-market turns, score milestones after each era, and combine prosperity, influence, and objectives at game end.
Lost Seas
Place tiles carefully to build spatial scoring patterns.
Periodic: A Game of The Elements
Set the periodic-table board and goal tiles, spend energy on a trend action, move your flask according to that trend, collect matching elements and goal cards, advance research tracks, recharge efficiently, and score completed goals, sets, and agenda bonuses when the end condition is reached.
Zombicide: Gear Up
Coordinate with teammates to solve the game's shared challenge.
Orongo
Compete for contested options while managing cost and timing.
Reds! The Russian Civil War 1918-1921
Set the 1918 campaign forces and political markers, draw activation chits, move the activated front or faction, resolve combat and retreats, trace rail and supply, apply events and foreign intervention, reinforce surviving armies, and check resource-city and political victory conditions through the final turn.
Shadowfist
Manage cards in hand to time plays, combos, and scoring windows.
I am done
Shuffle and deal the cards, play one card on your turn, resolve its printed instruction completely, protect or rebuild the words in your display, interrupt opponents when a card permits, and win the moment I, AM, and DONE appear in the required order before you.
Le Passe-trappe
Use physical skill and timing to pull off the key moves.
Masters Of Venice
Move goods between locations while optimizing routes and timing.
Momiji
Remember hidden information and use recall to make better choices.
Guns & Steel
Build a deck or pool that turns small actions into stronger combos.
MicroMacro: Kids – Crazy City Park
Spread out the city map, choose a case in the investigator book, appoint a reader, hear the current question without revealing the answer, search together for the matching scene, mark clues with detective tokens, check the next page, and continue until the case is solved.
Wizard's Quest
Maneuver forces across tactical or historical battle maps.
Inuit: The Snow Folk
Build the Great White display, use your turn to scout or recruit one available card type, add Inuit to the matching occupation, resolve hunters, shamans, warriors, elders, and equipment, refill the shared row, and score village majorities, animals, spirits, and specialization bonuses at the end.
Dc Deck-building Game: Dark Nights – Metal
Build a deck or pool that turns small actions into stronger combos.
1853
Build routes and networks to connect locations efficiently.
HIT! Extreme
Shuffle the numbered and special cards, reveal cards one at a time on your turn, resolve each special effect, steal matching banked cards when allowed, stop to secure the turn’s haul, or lose the unbanked cards when you reveal a duplicate; score the largest total when the deck ends.
The Mole In The Hole
Move pieces across a map while planning position and timing.