Find your next board game
Symphony No.9
Bluff, read opponents, and time reveals around hidden information.
A Nice Cuppa
Arrange the eight Tea cards in a line, prepare the Worry deck, reveal and attach worries as directed, take one permitted action each turn to swap or flip cards and restore focus, advance through the brew, then score the finished tea against unresolved distractions after eight turns.
Vienna
Roll dice and choose how to use the results for tactical outcomes.
Decktective: Bloody-red Roses
Coordinate shared actions while clues or threats pressure the group.
Frogriders
Move pieces across a map while planning position and timing.
Crossbows And Catapults
Use physical skill and timing to pull off the key moves.
Schafkopf
Play suited cards to win tricks and manage timing.
Munchkin Legends
Draft from shared options to assemble a plan over successive turns.
Fallen Land: A Post Apocalyptic Board Game
Move forces between areas to control positions and pressure rivals.
The Red Dragon Inn 7: The Tavern Crew
Bluff, read opponents, and time reveals around hidden information.
Biblios: Quill And Parchment
Mark choices on a sheet to build patterns and complete objectives.
Rat Hot
Build patterns from chosen pieces to unlock scoring opportunities.
Legacies
Solve a self-contained solo challenge against the game system.
Cheese Thief
Use clues and contradictions to deduce hidden information.
The Hunted: Twilight of the U-Boats, 1943-45
Choose a U-boat and starting date, record commander and crew status, roll for patrol assignment and encounters, plan torpedo or gun attacks, resolve detection and escort combat, repair damage, return to base for awards and refit, and continue until the boat is lost, retired, or survives to 1945.
Mosaix
Mark choices on a sheet to build patterns and complete objectives.
Superhot: The Card Game
Build a deck or pool that turns small actions into stronger combos.
The Game of 49
Give each player $49 and fifteen chips, shuffle the number and Wild/Payoff cards, reveal one card per auction, bid or pass in turn, let the winner pay and claim the matching space, resolve any payoff, and win immediately by connecting four chips in any straight line.
Day & Night
Build patterns from chosen pieces to unlock scoring opportunities.
Wild Blue Yonder
Play event cards to drive map pressure and long-term timing.
Auf Teufel Komm Raus
Bluff, read opponents, and time reveals around hidden information.
Sneaks & Snitches
Bluff, read opponents, and time reveals around hidden information.
Deckscape: The Fate of London
Keep the deck in numbered order, read the top card aloud, reveal new cards only when instructed, solve each device and location together, use clue cards when needed, record mistakes as penalties, and compare the completion time and errors with the final score table.
Stonewall's Last Battle: The Chancellorsville Campaign
Maneuver forces across tactical or historical battle maps.