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Four Against The Great Old Ones
Coordinate shared actions while clues or threats pressure the group.
Zombies Keep Out
Coordinate shared actions while clues or threats pressure the group.
Warzone (second Edition)
Spend limited actions each turn to balance movement, setup, and scoring.
End Of The Line
Place workers to claim actions and turn resources into plans.
The Ghosts Betwixt
Coordinate shared actions while clues or threats pressure the group.
Deranged
Build a deck or pool that turns small actions into stronger combos.
Cthulhu Wars: Duel – Extinction
Commit presence to key areas and fight for influence where it matters.
Dark Is The Night
Use clues and contradictions to deduce hidden information.
Curse Of The Dark
Coordinate shared actions while clues or threats pressure the group.
The Nightmare Before Christmas Tcg
Manage cards in hand to time plays, combos, and scoring windows.
The Night
Move pieces across a map while planning position and timing.
Skeptics
Coordinate shared actions while clues or threats pressure the group.
Vampires Of The Night
Use physical skill and timing to pull off the key moves.
Cthulhu 500
Race across a track or map while timing movement and upgrades.
Freakface!!!
Triora: City Of Witches
Place workers to claim actions and turn resources into plans.
Vampyre
Nightmare
Roll dice and choose how to use the results for tactical outcomes.
The Stifling Dark
Use clues and contradictions to deduce hidden information.
Kinfire Delve: Vainglory’s Grotto
Coordinate shared actions while clues or threats pressure the group.
La Familia Hort
Malifaux Rules Manual
Into The Echoside
Build a deck or pool that turns small actions into stronger combos.
Doomtown: Weird West Edition
Bluff, read opponents, and time reveals around hidden information.