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Waste Knights
Draft from shared options to assemble a plan over successive turns.
The Guerrilla Generation: Cold War Insurgencies in Latin America
Treat resources and political position as tightly linked: expanding too quickly can expose a faction before its event timing and local support are ready.
Beda Fomm
Maneuver forces across tactical or historical battle maps.
Dark Horse
Plan rail links before spending scarce resources on isolated towns; efficient connections score while also keeping future building routes open.
The African Campaign: Designer Signature Edition
Maneuver forces across tactical or historical battle maps.
Munchkin Shakespeare Deluxe
Draft from shared options to assemble a plan over successive turns.
1940: The Fall Of France – A Panzer Grenadier Game
Maneuver forces across tactical or historical battle maps.
All Time Wrestling
Save a defensive answer for the opponent’s finisher window; winning the exchange before it is often worth more than squeezing out one extra attack.
Marvel Dice Throne: X-Men – Cyclops v. Gambit v. Rogue v. Jean Grey
Upgrade the abilities your hero can trigger reliably, but hold enough combat points for a timely defensive or roll-altering card.
Rory's Story Cubes: Intergalactic
Coordinate with teammates to solve the game's shared challenge.
Nova Aetas
Coordinate with teammates to solve the game's shared challenge.
Siberian Manhunt
Treat every revealed clue as both information and bait; the strongest move narrows the opponent’s options without making your own route obvious.
Dragon Market
Move pieces across a map while planning position and timing.
Red Dragon Rising: The Coming War With China
Move forces between areas to control positions and pressure rivals.
Antietam 1862
Maneuver forces across tactical or historical battle maps.
Carrier Battle: Philippine Sea
Maneuver forces across tactical or historical battle maps.
Excalibur
Move pieces across a map while planning position and timing.
Iron Curtain: Central Europe, 1945-1989
Maneuver forces across tactical or historical battle maps.
Slay The Spire: The Board Game
Build a deck or pool that turns small actions into stronger combos.
Thunder Rolls
Compete for contested options while managing cost and timing.
Aberration
Coordinate roles before drawing deeper into danger; overlapping defenses and a shared plan for the Great Beast matter more than isolated efficiency.
Gretchinz!
Make decisions quickly while the game unfolds in real time.
Aspern-essling 1809
Maneuver forces across tactical or historical battle maps.
Forage
Preserve enough time for extra actions and expiring journey tiles; the strongest turns chain rewards across all three card types instead of finishing one area in isolation.