Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Player-count sensitive
Deep strategy
More strategic control
How it plays
How does it play?
Choose a wrestling legend, chain attacks and signature moves, and use dice and defensive cards to capture the rhythm of a dramatic one-on-one match.
Core mechanisms
Key systems that shape the decisions players make.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Card Play Conflict Resolution
Resolve confrontations by choosing and comparing cards rather than only statistics.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Scenario Campaign
Play linked or standalone scenarios with their own setup, objectives, and consequences.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
All Time Wrestling is a card-and-dice fighting game built to recreate the momentum swings of professional wrestling. Each champion has a personal deck of attacks, abilities, signature moves, and finishers. Players string cards into combinations, spend resources, roll to resolve key attacks, and answer with blocks or reversals as health and match position change. Standard rules make the system approachable, while advanced play adds tactical depth. The current All or Nothing edition also supports a solo career campaign, letting a wrestler develop through matches, injuries, and shifting face-or-heel status.