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Wilderness War box art

Wilderness War

Play strategy cards as events or operations, activate armies, move along routes and waterways, fight battles, conduct sieges and raids, build forts, and control the frontier by war’s end.

Year2001 Players1-2 Time180 Weight3.31 Age12+
Age of Reason American Indian Wars Wargame Action / Event Campaign / Battle Card Driven Dice Rolling
Unmatched: For King and Country box art

Unmatched: For King and Country

Select a Marvel hero, spend two actions to maneuver, scheme, or attack, resolve card effects in order, use battlefield items, and defeat the rival hero.

Year2023 Players2-3 Time20-40 Weight2.57 Age14+
Card Game Comic Book / Strip Fantasy Action Points Card Play Conflict Resolution Hand Management
Reds! The Russian Civil War 1918-1921 box art

Reds! The Russian Civil War 1918-1921

Set the 1918 campaign forces and political markers, draw activation chits, move the activated front or faction, resolve combat and retreats, trace rail and supply, apply events and foreign intervention, reinforce surviving armies, and check resource-city and political victory conditions through the final turn.

Year2001 Players1-2 Time360 Weight3.1 Age12+
Civil War Wargame Chit-Pull System Dice Rolling Events Country: Estonia Country: Latvia
Wellington: The Peninsular War 1812-1814 box art

Wellington: The Peninsular War 1812-1814

Choose a scenario and assign the four commands, deal strategy cards, alternate card plays as command points or events, move armies along connected spaces, resolve interceptions, battles, sieges, attrition, and political control, then check automatic victory or compare points at the scenario end.

Year2005 Players2-4 Time180 Weight3.2 Age12+
Napoleonic Wargame Campaign / Battle Card Driven Dice Rolling Point to Point Movement Country: France Country: Portugal