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Gin Rummy
Deal ten cards each, draw from the stock or discard pile, discard one card, form sets and same-suit runs, knock at ten deadwood or less, lay off, score the difference, and race to the target.
Mythos
Collect matching sets while timing when to score or trade them.
Boss Monster: Rise Of The Minibosses
Compete for contested options while managing cost and timing.
Hanami
Choose and place an influence tile, resolve fully surrounded castles, rice fields, or temples, use ships and samurai flexibly, trigger special tiles, and win through category dominance and captured-token totals.
Elements
Bluff, read opponents, and time reveals around hidden information.
Soda Jerk
Manage recipe cards and the shared ingredient market, collect the flavors a drink needs, influence values, serve completed sodas for points, and avoid holding ingredients through a crash.
Rage
Play suited cards to win tricks and manage timing.
Wizards Of The Grimoire
Draft from shared options to assemble a plan over successive turns.
Age Of Comics: The Golden Years
Place workers to claim actions and turn resources into plans.
Trieste
Bluff, read opponents, and time reveals around hidden information.
Fortuna
Place workers to claim actions and turn resources into plans.
Amazonas
Build routes and networks to connect locations efficiently.
I Go!
Build patterns from chosen pieces to unlock scoring opportunities.
Bang! The Duel
Manage cards in hand to time plays, combos, and scoring windows.
Abroad
Choose a starting region, play location cards to travel, gain resources and tags, meet locals, collect postcards, use weekends for festivals or adventures, and convert four weeks of experiences into endgame points.
Grand Prix
Race across a track or map while timing movement and upgrades.
Starfighter
Manage cards in hand to time plays, combos, and scoring windows.
Fealty
Commit presence to key areas and fight for influence where it matters.
Vs System 2pcg: The Marvel Battles
Manage cards in hand to time plays, combos, and scoring windows.
Ultimate Werewolf: Inquisition
Use clues and contradictions to deduce hidden information.
Fort Sumter: The Secession Crisis, 1860-61
Play event cards to drive map pressure and long-term timing.
Fine Sand
Build a deck or pool that turns small actions into stronger combos.
Fleet Wharfside
Collect matching sets while timing when to score or trade them.
Marvel Villainous: Mischief & Malice
Spend limited actions each turn to balance movement, setup, and scoring.