Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Tour Europe for four weeks, collect local insight and postcards, and turn a hand of destinations into the publisher’s most compelling travel guide.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Income
Receive recurring resources according to your position, assets, or development.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Tags
Attach changing labels or properties that modify how components behave.
End Game Bonuses
Earn additional points for meeting conditions evaluated when the game ends.
Read the full game description
Abroad is a card-driven journey across Europe in which aspiring travel writers have four weeks to prove they deserve a dream job. Each player begins with a hand of location cards drawn from a large deck of unique destinations, then plans a route through ten regions of the continent. Visiting a location can earn knowledge, postcards, contacts, and opportunities that strengthen later turns. Weekends introduce festivals and bucket-list adventures, while tags and regional majorities connect individual stops into broader scoring plans. The central tension is between efficiency and curiosity: a direct route conserves time, but a detour may complete a valuable set or unlock a better final story. Income and hand management keep resources tight, and personal postcard objectives give each traveller a different reason to value the same place. Solo play turns the itinerary into a focused puzzle; with more players, shared regional competition makes popular routes increasingly contested.