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Commands & Colors Tricorne: The American Revolution
Choose a battle, build its hex terrain, deploy labeled blocks and leaders, draw command and combat cards, play one command to order units, move and battle with dice, apply retreats and routs, claim banners, then win by reaching the scenario target.
Black Box +
Use clues and contradictions to deduce hidden information.
Lock 'n Load: Forgotten Heroes – Vietnam
Maneuver forces across tactical or historical battle maps.
Guildhall Fantasy: Coalition
Collect matching sets while timing when to score or trade them.
Cvlizations
Collect matching sets while timing when to score or trade them.
Pirate Fluxx
Deal three cards each, place the Basic Rules, draw one and play one, then obey every New Rule, collect Keepers, resolve Actions and Surprises, avoid troublesome Creepers, and win immediately when your Keepers satisfy the current Goal.
Star Wars: Star Warriors
Maneuver forces across tactical or historical battle maps.
The Longest Day
Maneuver forces across tactical or historical battle maps.
Grove
Use clues and contradictions to deduce hidden information.
Lagoon: Land Of Druids
Place tiles carefully to build spatial scoring patterns.
Symphony No.9
Bluff, read opponents, and time reveals around hidden information.
Frogriders
Move pieces across a map while planning position and timing.
Biblios: Quill And Parchment
Mark choices on a sheet to build patterns and complete objectives.
Legacies
Solve a self-contained solo challenge against the game system.
Sneaks & Snitches
Bluff, read opponents, and time reveals around hidden information.
Stonewall's Last Battle: The Chancellorsville Campaign
Maneuver forces across tactical or historical battle maps.
Quarriors! Light Vs. Dark
Build a deck or pool that turns small actions into stronger combos.
Baltic Gap: Summer 1944
Maneuver forces across tactical or historical battle maps.
Tenkatoitsu
Maneuver forces across tactical or historical battle maps.
Going, Going, Gone!
Use physical skill and timing to pull off the key moves.
Battles of the American Revolution Tri-pack: Guilford, Saratoga, Brandywine
Choose one battle and scenario, set units and morale from its exclusive booklet, determine initiative, move formations within leader and terrain limits, resolve rifle, artillery, and close combat, apply disruption and morale results, rally eligible units, and meet the scenario’s historical victory conditions.
Zooloretto Junior
Place tiles carefully to build spatial scoring patterns.
Periodic: A Game of The Elements
Set the periodic-table board and goal tiles, spend energy on a trend action, move your flask according to that trend, collect matching elements and goal cards, advance research tracks, recharge efficiently, and score completed goals, sets, and agenda bonuses when the end condition is reached.
Reds! The Russian Civil War 1918-1921
Set the 1918 campaign forces and political markers, draw activation chits, move the activated front or faction, resolve combat and retreats, trace rail and supply, apply events and foreign intervention, reinforce surviving armies, and check resource-city and political victory conditions through the final turn.