Find your next board game
Pirate Fluxx
Deal three cards each, place the Basic Rules, draw one and play one, then obey every New Rule, collect Keepers, resolve Actions and Surprises, avoid troublesome Creepers, and win immediately when your Keepers satisfy the current Goal.
Slapshot
Build a deck or pool that turns small actions into stronger combos.
Rod Hockey
Use physical skill and timing to pull off the key moves.
Great Wall of China
Lay out wall sections with paired honor tokens, give each player an identical character deck, draw a hand, play one or two cards to a section, resolve special abilities, check for a unique influence leader, award the next token, and finish when the available honor is exhausted.
Rat Hot
Build patterns from chosen pieces to unlock scoring opportunities.
Mosaix
Mark choices on a sheet to build patterns and complete objectives.
The Game of 49
Give each player $49 and fifteen chips, shuffle the number and Wild/Payoff cards, reveal one card per auction, bid or pass in turn, let the winner pay and claim the matching space, resolve any payoff, and win immediately by connecting four chips in any straight line.
Sneaks & Snitches
Bluff, read opponents, and time reveals around hidden information.
Lexio
Deal the player-count-specific tile set and starting chips, let the holder of Cloud 3 lead, follow with the same tile count at a higher value or pass, reset the lead after all rivals pass, end the round when one rack empties, settle chip payments, and play five rounds.
Zooloretto Junior
Place tiles carefully to build spatial scoring patterns.
Lost Seas
Place tiles carefully to build spatial scoring patterns.
Periodic: A Game of The Elements
Set the periodic-table board and goal tiles, spend energy on a trend action, move your flask according to that trend, collect matching elements and goal cards, advance research tracks, recharge efficiently, and score completed goals, sets, and agenda bonuses when the end condition is reached.
Le Passe-trappe
Use physical skill and timing to pull off the key moves.
Momiji
Remember hidden information and use recall to make better choices.
The Mole In The Hole
Move pieces across a map while planning position and timing.
Castle
Place tiles carefully to build spatial scoring patterns.
Lions of Lydia
Draw a merchant from your bag, place it in the shared market, take the action associated with its destination and color, collect or exchange resources, spend goods and lion coins on property cards, improve your tableau, then score buildings and end-game bonuses when the property deck reaches its trigger.
Sherlock 13
Use clues and contradictions to deduce hidden information.
Birdwatcher
Push your luck for bigger rewards while risk keeps building.
10 Minute Heist: The Wizard's Tower
Build the tower from treasure cards, place all thieves at the balcony, move downward any number of floors each turn, take one treasure from the floor you reach, never move upward, exit across the bridge for an early bonus, then score coins, item majorities, artifact sets, and curses.
El Valle Secreto
Draft from shared options to assemble a plan over successive turns.
Squire For Hire
Place tiles carefully to build spatial scoring patterns.
Catan: On the Road
Set out the resource and building markets, collect income, trade with the supply or other players, spend matching resources on roads, settlements, cities, knights, and metropolises, resolve events after settlements, claim route and army bonuses, and reach seven victory points first.