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Fantasy Defense
Coordinate with teammates to solve the game's shared challenge.
Sakura Arms: Saine Box
Manage cards in hand to time plays, combos, and scoring windows.
Dungeon Twister: The Card Game
Move pieces across a map while planning position and timing.
Andromeda's Edge
Place workers to claim actions and turn resources into plans.
Sakura Arms: Yatsuha Box
Manage cards in hand to time plays, combos, and scoring windows.
Zombiaki Ii: Attack On Moscow
Draft from shared options to assemble a plan over successive turns.
Keyforge: Winds Of Exchange
Manage cards in hand to time plays, combos, and scoring windows.
Unmatched: Stars and Stripes
Preserve a flexible defense card until you understand the opponent’s threat range; winning position is rarely worth exposing a hero to an unanswered signature attack.
Yomi: Round 1
Manage cards in hand to time plays, combos, and scoring windows.
Aventuria: Chalices of Power
Build each hero around a clear party job before chasing flashy upgrades; reliable defense, healing, and card flow make the group’s strongest attacks possible.
Radetzky: Milano 1848
Coordinate with teammates to solve the game's shared challenge.
Exceed: Red Horizon – Kaden, Eva, Miska, And Lily
Move pieces across a map while planning position and timing.
Maul Peak
Spend limited actions each turn to balance movement, setup, and scoring.
Embers
Sequence the heroes before spending the last action points. Saving one flexible move for a late monster often matters more than removing the first threat you can reach.
Cutthroat Caverns: Anniversary Edition
Coordinate with teammates around shared goals and table pressure.
Exceed: Red Horizon – Satoshi, Mei Lien, Morathi, And Baelkhor
Move pieces across a map while planning position and timing.
Ferox
Build a deck or pool that turns small actions into stronger combos.
Neon Reign
Treat movement as part of the combo, not merely setup. Keep a low-cost repositioning card available so a promising attack sequence does not collapse one space short.
Exceed: Red Horizon – Alice, Zoey, Gabrek, And Ulrik
Move pieces across a map while planning position and timing.
Monumental Duel: Exploration
Plan each activation as both a present action and a future grid. Explore when the map reward advances a second track, and avoid buying attractive cards that clog the pattern your next turn needs.
Battle For Biternia
Build a deck or pool that turns small actions into stronger combos.
Crave
Build a deck or pool that turns small actions into stronger combos.
Zombies!!!
Move pieces across a map while planning position and timing.
Re;ACT: The Arts of War
Plan the final position of the whole chain, not just the first card; keep one flexible reaction available for the response your opponent is most likely to reveal.