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Border Reivers: Anglo-Scottish Border Raids, 1513-1603
Build enough defense that a raid against you is expensive, then use drafted allies and offices to attack where livestock, notoriety, and regional position can score together.
Risk: Metal Gear Solid
Commit presence to key areas and fight for influence where it matters.
Four Tribes
Use clues and contradictions to deduce hidden information.
The First World War
Maneuver forces across tactical or historical battle maps.
Classic Warlord
Commit presence to key areas and fight for influence where it matters.
Risk: Édition Napoléon
Play event cards to drive map pressure and long-term timing.
Europe in Turmoil II: The Interbellum Years 1920-1939
Treat the rearmament tracks as a second map: a timely investment can deny a scoring swing or create leverage for the next period even when it does not win influence immediately.
A Week In Hell: The Battle Of Hue
Commit presence to key areas and fight for influence where it matters.
China's War: 1937-1941
Do not treat every available operation as equally urgent: preserving eligibility for the next event card can be worth more than a locally efficient move.
Ignite
Build a deck or pool that turns small actions into stronger combos.
Saigon 75
The South cannot defend every province equally; preserve mobile elite units and air support for the battles that protect the route to Saigon.
Fitna: The Global War In The Middle East
Coordinate with teammates to solve the game's shared challenge.
La Belle Époque
Negotiate deals and shifting promises to improve your position.
The War Of The Worlds: England
Commit presence to key areas and fight for influence where it matters.
Magnifico
Commit presence to key areas and fight for influence where it matters.
Mini Wwii
Play event cards to drive map pressure and long-term timing.
Fleets: The Pleiad Conflict
Commit presence to key areas and fight for influence where it matters.
Battue: Storm Of The Horse Lords
Commit presence to key areas and fight for influence where it matters.
Warriors Of Japan: A Country Aflame 1335-1339
Commit presence to key areas and fight for influence where it matters.
Admirals' War: World War Ii At Sea
Maneuver forces across tactical or historical battle maps.
Aldarra
Secure an economy before overextending; a spectacular early attack can leave a faction without the action points and Sordalite needed to hold what it takes.
Punica: Rome vs Carthage
Threaten more than one region, hold flexible events until the opponent commits, and treat tempo as a resource rather than fighting every battle.
Coalitions
Use negotiation to make another power pay for the war you already wanted, preserve morale for decisive battle cards, and time movement around the action wheel rather than treating each activation in isolation.
Hubris: Twilight of the Hellenistic World 220–165 BCE
Rotate leaders deliberately and watch loyalty as closely as military skill; an overused hero can become the court’s greatest threat.