Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Guide a Hellenistic dynasty through war, diplomacy, court intrigue, and the rising pressure of Rome across fifty-five turbulent years.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Minimap Resolution
Resolve broader movement or conflict on a smaller linked representation of the map.
Events
Triggered events alter the shared state, rules, or available choices.
Read the full game description
Hubris: Twilight of the Hellenistic World 220–165 BCE is a deep historical strategy game for one to three players. Each player leads one of the Ptolemaic, Seleucid, or Antigonid kingdoms, managing a court of ambitious leaders whose military, diplomatic, and administrative abilities drive every action. Campaigns, sieges, alliances, taxation, renown, loyalty, and intrigue interact across five-year turns, while an event engine controls Rome, Carthage, Pergamon, and the Greek leagues. Success demands territorial gains without letting war exhaustion or a dangerous court undo the dynasty.