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Warhammer 40,000 Dice Masters: Battle For Ultramar Campaign Box
Build a deck or pool that turns small actions into stronger combos.
Warehouse 13: The Board Game
Coordinate shared actions while clues or threats pressure the group.
Fifth Frontier War
Maneuver forces across tactical or historical battle maps.
Warhammer 40,000: Kill Team – Hivestorm
Use terrain and obscuring lines aggressively: an operative that preserves an action for repositioning or mission work often contributes more than one exposed for a low-probability attack.
Warhammer 40,000: Codex
Roll dice and choose how to use the results for tactical outcomes.
Warzone
Spend limited actions each turn to balance movement, setup, and scoring.
Star Fleet Battles (commander's Edition)
Maneuver forces across tactical or historical battle maps.
Imperial Stars Ii
Maneuver forces across tactical or historical battle maps.
Roll For Great Old Ones: A Roll & Write Game
Coordinate shared actions while clues or threats pressure the group.
Aeronautica Imperialis: Wings Of Vengeance
Maneuver forces across tactical or historical battle maps.
Necromunda: Dark Uprising
Spend limited actions each turn to balance movement, setup, and scoring.
The Battletech Compendium
Maneuver forces across tactical or historical battle maps.
Star Wars: Angriff Der Klonkrieger
Coordinate with teammates to solve the game's shared challenge.
Fleets: The Pleiad Conflict
Commit presence to key areas and fight for influence where it matters.
Warpwar
Maneuver forces across tactical or historical battle maps.
Dreadball Xtreme
Move pieces across a map while planning position and timing.
Mars Attacks: The Dice Game
Roll dice and choose how to use the results for tactical outcomes.
Doom Of The Eldar
Move forces between areas to control positions and pressure rivals.
Mothership: Tabletop Combat
Move pieces across a map while planning position and timing.
Pulp Invasion
Build a deck or pool that turns small actions into stronger combos.
Heroscape: Battle for the Wellspring Battle Box
Claim elevation before trading attacks, protect order-marker plans from an early casualty, and use jungle or water positioning to force inefficient enemy movement.
Philharmonix
Plan backward from region and patron demands, recruit complementary instruments, and spend heavily only when an action advances more than one concert goal.
RONE: Invasion
Upgrade dice toward the resources your deck actually consumes, avoid bloating your draw pile, and coordinate tempo carefully when Celesta begins to accelerate.
Mutant Year Zero: Zone Wars
Use terrain to deny easy shots, hold one flexible Stalker for late-round opportunities, and pursue artifacts only when the route home is as credible as the route in.